Hi Bryan,
Hmmm...Perhaps I should remove the impact sounds then. It might sound
more realistic, but might be just enough to have her sscream and yell
when she gets hit like before.
As far as difficulty goes I don't plan on doing much to change the
difficulty in the game from here on out. People are asking for something
like a fist, and that would be fair I suppose. If I do it that's about
all I'll do to make it slightly easier. A fist wouldn't be as effective
as a gun, dagger, or sword so might give the player some protection, but
isn't exactly a great weapon to fallback on. He or she still might find
it better to evade instead of attack.
Bryan Peterson wrote:
I agree. I personally don't feel the game ought to be changed much if
at all. More often than not I'm able to beat it, although it does mean
I have to run from Kerberos sometimes if I didn't get the weapon I
wanted. Incidentally Tom I figured out why I thought he had a gun.
It's because the impact sound anytime Angela is hit sounds a lot like
the pistol. That's true for Kerberos' fangs, the Centaurs' arrows, the
skeletons' and Amazons' blades, all of it. As for jumping over the
enemies I'll have to try that sometime, although jumping over a
centaur sounds like it might be tricky.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
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