Personally I write all my things in C++. I have built my own game engine, or
rather it's a large set of functions that I combine differently in each game
so to speak. It can only be called an engine in the case of Bgt which
obviously is not relevant here.
If you want my very personal recommendation I'd say C++, since you have more
flexibility later if you should want to port your games to another platform
as you do not have to depend on the .net framework. If you need guidance on
where to find specific things like keyboard input as you mentioned, feel
free to contact me off list and I'll be more than happy to assist you in any
way I can.
Thanks.
Kind regards,
Philip Bennefall
----- Original Message -----
From: <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, September 30, 2009 5:34 AM
Subject: [Audyssey] Questions for all you game developers on the list
Hi All. I am in the midst of writing an accessible video game and have a
few questions
to ask. First up, I'd like to know which open source engine is most
frequently being
used by all you experienced developers, or hav you had to build a graphics
and audio
engine for your game from scratch? Second, I am still juggling in my mind
as to
whether I'll code my game in cSharp or c++. In comparison, are there any
significant
drawbacks or significant advantages in terms of performance and
reliability if i
were to choose one above the other? I am quite profficient in both,
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has been
mostly
self taught. Also, if anyone of you could point me to a good tutorial on
keyboard
input, especially for triggering audio events, I'd really appreciate it.
my last
question is, if i had to resort to Microsoft's DirectX SDK for developing
my game,
is there a way to make the keyboard controls accessible? Any input is
extremely
welcomed. Cheers! and thanks
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