Hi Jaffar, I think you would be better off writing your own custom game engine. That way you will get the features and functionality you want without depending on someone elses engine. Especially, given the fact that most commercial game engines out there are not equipt for accessibility anyway. As far as which language to use I'd personally say go with C++. The C++ programming language is the industry standard and there is a wide range of multimedia development libraries for C++ such as OpenGL, OpenAL, LibSDL, DirectX, XNA, fmodex, and so on. You have native access to these APIs which is not only slightly easier, but your applications will run better as well. When you use a language like C-Sharp you have to locate a managed library like SdlDotNet, MS XNA Framework, SlimDX, etc which may or may not be up to date. I've discovered through trial and error C-Sharp isn't always the best solution to use for gaming. I like c-Sharp, it works well enough, but C++ is a bit better in the long run. As you may or may not know I've been researching cross platform accessible gaming. So far I've had the least grief and trouble sticking with C++. There are APIs like OpenGL, OpenAL, LibSDL, that makes it much easier to create cross platform games provided you recompile a build for each target platform. With C-Sharp I have to create a version that runs on Mono which isn't necessarily recommended given licensing issues with the technology. Plus the Mono Framework that runs on Mac and Linux isn't totally compatible with .NET applications. Sometimes you still need to recompile and modify the game to make them run on Mac and linux correctly.


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