Hmmm...Well, the only problemI can foresee with that solution is in a
game like MOTA or any of the Tomb Hunter series we are in an ancient
tomb or abandoned temple. As a result I'd have to get pretty creative if
I am going to speak a countdown timer. However, in games like Shades of
Doom it is a science fiction type game so having a computer speaking a
countdown timer is quite at home in a game like that. I guess what I'm
aiming for is realism.
Phil Vlasak wrote:
The only way I was able to get those timed situations working well was
to have a verbal countdown.
I did this in the DOS Pack man in which the ghosts voiced the distance
to you either in a normal voice which was ahead of you or in a deep
voice which was ghosts behind you.
Or in Space invaders where the invaders spoke their distance from you
as they changed rows.
David did a countdown in his SOD timed mines and I am adding a
countdown in Sarah to spells that are timed to end.
Even Star Trek had a count down voice for when the ship would self
So having a trap door that counts down to when it is closed is realistic.
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