You could have the door click in a certain way or ... well, there are
many ways to skin a cat.
Thomas Ward wrote:
Hi Phil,
Hmmm...Well, the only problemI can foresee with that solution is in a
game like MOTA or any of the Tomb Hunter series we are in an ancient
tomb or abandoned temple. As a result I'd have to get pretty creative
if I am going to speak a countdown timer. However, in games like
Shades of Doom it is a science fiction type game so having a computer
speaking a countdown timer is quite at home in a game like that. I
guess what I'm aiming for is realism.
Smile.
Phil Vlasak wrote:
Hi Thomas,
The only way I was able to get those timed situations working well
was to have a verbal countdown.
I did this in the DOS Pack man in which the ghosts voiced the
distance to you either in a normal voice which was ahead of you or in
a deep voice which was ghosts behind you.
Or in Space invaders where the invaders spoke their distance from you
as they changed rows.
David did a countdown in his SOD timed mines and I am adding a
countdown in Sarah to spells that are timed to end.
Even Star Trek had a count down voice for when the ship would self
destruct.
So having a trap door that counts down to when it is closed is
realistic.
Phil
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