While this makes sense Tom, I would however be interested to know what
Draconis' or 7-128's overheads are, sinse both, ---- rather than being one
man bands, are full companies with a larger staff.
does the larger staff, ---- with it's inclusion of actors sound designers
and musicians as well as programmers increase the net prophets by decreasing
the general cost?
Also, of course 7-128 do make other games besides their accessible
ones, ---- does this increase their overhead?
I'd also be interested to know about subscription or donation projects which
have appeal for sighted players as well.
On the symple end of the scale there si all in play.
then however, there are games like Sryth, ---- which at one time had about
2000 subscribing players (it's probably got more now, that's 38000 dollars a
year, ---- and that's at a conservative estimate of the player base.
I have friends in supposedly good, full time employment graduate standard
jobs who earn less than that.
This is also why I have no sympathy with the Sryth Webmasters' more recent
money grabbing activities concerning the sale of adventurer tocans, ---- but
there you go.
would this be a way for a developer to maintain an income while creating
Of course, it has the aded problem of the developer needing to continually
create at least some new content to make the players' subscriptions worth
it, ----- but given the comparative ease of html programming and the fact
that if the game already exists, adding extra content should be relatively
symple, ---- would this leave time for other projects and yet create
I'm not certain myself, ---- I just thought it was an interesting
possibility to discuss while considdering games developement and finances.
Btw, creating a single player text rpg is something I myself would considder
doing in the future once my phd is finished and if I am not taken up with
either academic or fiction writing, ---- sinse at that point I could
probably devote sufficient time and dedication to learning necessary html
programming, ----- and after Tom's comments about html being the best medium
for a text rpg game, it's something I'd give serious consideration to, ----
I already have several ideas.
Beware the grue!
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