So true. In terms of gaming the handful of game developers we do have
haven't began to really scratch the surface of what is out there for the
mainstream markets. When it comes to side-scrollers we have Super Liam,
Mysteries of the Ancients, and of course Q9. All are different, unique
games, and there is no reason a gamer could not own more than one of the
titles above. That's not even a drop in the bucket compared to the
number of side-scrollers out there for the mainstream market.
Just in the 80's alone when Nintendo was getting started there were
hundreds of side-scrollers out there that were nothing alike. You had
your typical beat-m-up games like Double Dragon and Bad Dudes that were
the forerunners of games like Street Fighter. You had your Sci-Fi games
like Total Recall and Megaman. You had your super hero games like Batman
and Spiderman. You had your Halloween and horror type games such as
Castlevania. Regardless of what you liked there were plenty of games to
When we come to the accessible games market we mainly have card and
board games. There are also plenty of the Space Invader type games.
However, when we talk about side-scrollers, FPS titles, accessible RPG
games, etc they are few and far between. So there really isn't any need
for accessible game developers to fight over copyrights, ideas, or be in
direct competition as our mainstream counterparts do. There is plenty f
roomfor all of us to create new and more interesting games.
And from a customers perspective, ---- there areally aren't enough
accessible games released to require people to make massive amounts of
choice to buy one over another.
There are a couple of instances, ---- like Che's blind adrenaline card
room vs all in play, ----- of games where having both at once really
wouldn't be advantageous, ---- but usually, if two devs produce side
scrollers, ---- they're different enough for the customer to want both!
I've bought q9, and enjoy it, ---- but this will certainly not stop me
from buying Mota.
Beware the grue
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