This seems to be the growing consensus. It is good to know this for future reference. grin.
thanks
al
----- Original Message ----- From: "Eleanor" <elea...@7128.com>
To: <gamers@audyssey.org>
Sent: Sunday, November 22, 2009 10:12 AM
Subject: [Audyssey] How to non program a game


Allan asked how you would have someone program your game without problems regarding ownership and the like. The only way that really works is to have a contract with a game developer/programmer that spells out all the details of rights, payment and the like. There are programmers who are contractors and who would be capable of doing what you want. The contract would spell out the deliverables, the time-line, the ownership and the reimbursement. Depending on the size and specifications for the game, this can get expensive, but in this time when work is harder to come by than in really great economic times, you can probably find someone who could do it. You would need to get specifications pulled together to identify the qualifications needed to do the job so you find someone who is qualified to produce what you want. I'm sure other programmers on this list like Thomas, Philip and Jim can help to identify what skills you should be looking for to develop the game you are thinking about.
Eleanor Robinson
7-128 Software





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