This seems to be the growing consensus. It is good to know this for future
reference. grin.
thanks
al
----- Original Message -----
From: "Eleanor" <elea...@7128.com>
To: <gamers@audyssey.org>
Sent: Sunday, November 22, 2009 10:12 AM
Subject: [Audyssey] How to non program a game
Allan asked how you would have someone program your game without problems
regarding ownership and the like. The only way that really works is to
have a contract with a game developer/programmer that spells out all the
details of rights, payment and the like.
There are programmers who are contractors and who would be capable of
doing what you want. The contract would spell out the deliverables, the
time-line, the ownership and the reimbursement. Depending on the size and
specifications for the game, this can get expensive, but in this time when
work is harder to come by than in really great economic times, you can
probably find someone who could do it. You would need to get
specifications pulled together to identify the qualifications needed to do
the job so you find someone who is qualified to produce what you want.
I'm sure other programmers on this list like Thomas, Philip and Jim can
help to identify what skills you should be looking for to develop the game
you are thinking about.
Eleanor Robinson
7-128 Software
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