well myself. I don't mind if I had another system but will have to choose what I register on it. the bsc and gma game replacements are free for the most part unless you go over the bsc limit of 4 keys a year. Vipgameszone hmmm will have to leave that one out. same with railracer, I don't want to pay for another system just so I can play the game on it. I think if I had to do this I may just have to either scrap the entire game or something. luckily these are not played often. there is missippy ofcause and I have no idea if I can register it on another system or if I need to request a key. I suppose if I copy the product id out of my system and use it I could but really don't know about that. mostly though I think I'd be ok previded that I could get the devs. Hmmm I now wander if I can transfer keys, that is if I have a dead system if I tell the dev maybe I can transfer my licence somehow. I have a dead system, here that had all my keys on it. therefore if I could invalidate the keys that were dead I'd have spares for say another system or something. At 02:22 a.m. 27/11/2009, you wrote: >That depends on a couple of things. As a customer, I strongly prefer having a >name and id key which I can install on both my desktop and netbook without >having to bother the developer. If I spend money on a game, I think I should >have the right to have it available on either computer. Also, if I have a bad >computer failure, I can still use my key on a new computer without having to >explain everything to a game developer. There are a few games I simply haven't >bothered to re-register because their keys are specific to computers I no >longer have. > > From a developer's perspective, it's a choice between more customer > convenience for less security. I know that can be a tough one. Keep in mind > though that the more complex the security, the more agrivation your customers > experience and the more work you potentially have to do. I hope you stick > with the current system since it rewards honest customers with ease of use. > It's sad that a number of people aren't worthy of such trust. However, these > internet-based systems rob honest customers of a sense of ownership. If I buy > a game on a CD, I own that game just like I own a book. These digital schemes > feel more like you're renting games and don't actually own your copy. >Michael Feir >Author of Personal Power: >How Accessible Computers Can Enhance Personal Life For Blind People >2006-2008 >www.blind-planet.com/content/personal-power > >A Life of Word and Sound >2003-2007 >http://www.blind-planet.com/content/life-word-and-sound > >Creator and former editor of Audyssey Magazine >1996-2004 >Check out my blog at: >www.michaelfeir.blogspot.com > > >----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com> >To: "Gamers Discussion list" <gamers@audyssey.org> >Sent: Wednesday, November 25, 2009 11:57 PM >Subject: [Audyssey] Q9 and cracks > > >>Hi all, >> >>I just wanted to throw out a quick question here. As expected, there are >>quite a few user keys for Q9 floating around as I am only using a name/key >>registration system. Now, my question is; is it the best way to do things, or >>should I adopt an Internet unlocking strategy? The product ID/key approach is >>out of the question as regenerating keys for people can become quite a >>nightmare, and so the only option left for me is to make it check the >>registration data online. This of course forces the user to have an active >>Internet connection at the time of registration, but I think most people do >>these days. So, should I keep the registration system as it is or change it >>for all my future products to be Internet based? >> >>Kind regards, >> >>Philip Bennefall >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > >__________ Information from ESET Smart Security, version of virus signature >database 4638 (20091126) __________ > >The message was checked by ESET Smart Security. > >http://www.eset.com > > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org.
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.