I don't mind if I had another system but will have to choose what I register on
the bsc and gma game replacements are free for the most part unless you go
over the bsc limit of 4 keys a year.
Vipgameszone hmmm will have to leave that one out.
same with railracer, I don't want to pay for another system just so I can play
the game on it.
I think if I had to do this I may just have to either scrap the entire game or
luckily these are not played often.
there is missippy ofcause and I have no idea if I can register it on another
system or if I need to request a key.
I suppose if I copy the product id out of my system and use it I could but
really don't know about that.
mostly though I think I'd be ok previded that I could get the devs.
Hmmm I now wander if I can transfer keys, that is if I have a dead system if I
tell the dev maybe I can transfer my licence somehow.
I have a dead system, here that had all my keys on it.
therefore if I could invalidate the keys that were dead I'd have spares for say
another system or something.
At 02:22 a.m. 27/11/2009, you wrote:
>That depends on a couple of things. As a customer, I strongly prefer having a
>name and id key which I can install on both my desktop and netbook without
>having to bother the developer. If I spend money on a game, I think I should
>have the right to have it available on either computer. Also, if I have a bad
>computer failure, I can still use my key on a new computer without having to
>explain everything to a game developer. There are a few games I simply haven't
>bothered to re-register because their keys are specific to computers I no
> From a developer's perspective, it's a choice between more customer
> convenience for less security. I know that can be a tough one. Keep in mind
> though that the more complex the security, the more agrivation your customers
> experience and the more work you potentially have to do. I hope you stick
> with the current system since it rewards honest customers with ease of use.
> It's sad that a number of people aren't worthy of such trust. However, these
> internet-based systems rob honest customers of a sense of ownership. If I buy
> a game on a CD, I own that game just like I own a book. These digital schemes
> feel more like you're renting games and don't actually own your copy.
>Author of Personal Power:
>How Accessible Computers Can Enhance Personal Life For Blind People
>A Life of Word and Sound
>Creator and former editor of Audyssey Magazine
>Check out my blog at:
>----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
>To: "Gamers Discussion list" <firstname.lastname@example.org>
>Sent: Wednesday, November 25, 2009 11:57 PM
>Subject: [Audyssey] Q9 and cracks
>>I just wanted to throw out a quick question here. As expected, there are
>>quite a few user keys for Q9 floating around as I am only using a name/key
>>registration system. Now, my question is; is it the best way to do things, or
>>should I adopt an Internet unlocking strategy? The product ID/key approach is
>>out of the question as regenerating keys for people can become quite a
>>nightmare, and so the only option left for me is to make it check the
>>registration data online. This of course forces the user to have an active
>>Internet connection at the time of registration, but I think most people do
>>these days. So, should I keep the registration system as it is or change it
>>for all my future products to be Internet based?
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