Hi Philip,

Not much of note to add yet, except to say that I've played all of the
games Al mentioned above and can't see any reason why they couldn't be
created with the setup you described.  Just to reassure you.

hth
Scott

On 12/2/09, dark <d...@xgam.org> wrote:
> Hi Philip.
>
> I think giving people some sort of interface with a template is a great
> idea!
>
> A really nice way on how people can get their feet wet at using the language
> without having to fall in at the deep end.
>
> it would also be a great way for those who wish to create mods, ---- ie,
> games with similar enemy styles and content to existing ones but different
> sound and settings, ---- to create games with different aspects to the
> original, ----- but similar rules.
>
> Beware the grue!
>
> Dark.
> ----- Original Message -----
> From: "Philip Bennefall" <phi...@blastbay.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, December 02, 2009 3:15 AM
> Subject: [Audyssey] High level game creation tools
>
>
>> Hi all,
>>
>> I am, as most of you probably already know, working on a scriptable game
>> engine that will allow you to make advanced games without having to learn
>> a real programming language. All that you have to learn is a basic like
>> scripting language, and behind this simple interface sits a powerful
>> engine that takes care of all the groundwork.
>>
>> However, despite all my efforts to make it as simple as possible it is
>> still a scripting language which might still be daunting for some to grasp
>>
>> and understand. Having followed the recent discussions on list I see that
>> there is a lot of interest in something like a sidescroller creation tool,
>>
>> which leads me to the following question. Would you people like to see
>> high level tools such as a sidescroller builder that basically generates
>> Bgt code based on a template? You would have a pretty interface like any
>> other high level tool, and you would be able to adjust tons of parameters
>> after which time you can get your Bgt code written out in a file ready for
>>
>> use in the engine. This way, people who are starting out can use these
>> template builder things to make something that is fairly close to what
>> they want to create, and then as they get more and more familiar with the
>> workings of the language they can go in and actually modify the game that
>> the template program generated for them.
>>
>> Any thoughts on this?
>>
>> Kind regards,
>>
>> Philip Bennefall
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