Hi Philip and all. I think this is an outstanding idea. I will be really interested to see what you come up with. I've had several game ideas over the years that I would not mind trying to implement, but quite frankly I am not willing to put the time and effort into learning a programming language just to try to do a game. I did some programming many years ago and I can do it if I want to, but it is just not something I am all that interested in doing anymore. I looked at the GMA engine as a possibility for starting to do this, don't remember now why I dropped it but I did. I suspect there are many others here like myself who would be willing to learn to do some scripting but are not willing to go out and get a programming degree just so they can see if their game idea pans out.
The template builder is a very good idea to hopefully help people like myself get going with the scripting language. Hopefully your game engine will be or is capable of doing other types of games such as fps. I am also very interested in Thomas' game engine project because he has stated that it will be for doing all kinds of games. Best of luck with your project and I for one look forward to hearing about your progress. Tom -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, December 01, 2009 7:15 PM To: Gamers Discussion list Subject: [Audyssey] High level game creation tools Hi all, I am, as most of you probably already know, working on a scriptable game engine that will allow you to make advanced games without having to learn a real programming language. All that you have to learn is a basic like scripting language, and behind this simple interface sits a powerful engine that takes care of all the groundwork. However, despite all my efforts to make it as simple as possible it is still a scripting language which might still be daunting for some to grasp and understand. Having followed the recent discussions on list I see that there is a lot of interest in something like a sidescroller creation tool, which leads me to the following question. Would you people like to see high level tools such as a sidescroller builder that basically generates Bgt code based on a template? You would have a pretty interface like any other high level tool, and you would be able to adjust tons of parameters after which time you can get your Bgt code written out in a file ready for use in the engine. This way, people who are starting out can use these template builder things to make something that is fairly close to what they want to create, and then as they get more and more familiar with the workings of the language they can go in and actually modify the game that the template program generated for them. Any thoughts on this? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.