Hi Philip.
I think giving people some sort of interface with a template is a great
idea!
A really nice way on how people can get their feet wet at using the language
without having to fall in at the deep end.
it would also be a great way for those who wish to create mods, ---- ie,
games with similar enemy styles and content to existing ones but different
sound and settings, ---- to create games with different aspects to the
original, ----- but similar rules.
Beware the grue!
Dark.
----- Original Message -----
From: "Philip Bennefall" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, December 02, 2009 3:15 AM
Subject: [Audyssey] High level game creation tools
Hi all,
I am, as most of you probably already know, working on a scriptable game
engine that will allow you to make advanced games without having to learn
a real programming language. All that you have to learn is a basic like
scripting language, and behind this simple interface sits a powerful
engine that takes care of all the groundwork.
However, despite all my efforts to make it as simple as possible it is
still a scripting language which might still be daunting for some to grasp
and understand. Having followed the recent discussions on list I see that
there is a lot of interest in something like a sidescroller creation tool,
which leads me to the following question. Would you people like to see
high level tools such as a sidescroller builder that basically generates
Bgt code based on a template? You would have a pretty interface like any
other high level tool, and you would be able to adjust tons of parameters
after which time you can get your Bgt code written out in a file ready for
use in the engine. This way, people who are starting out can use these
template builder things to make something that is fairly close to what
they want to create, and then as they get more and more familiar with the
workings of the language they can go in and actually modify the game that
the template program generated for them.
Any thoughts on this?
Kind regards,
Philip Bennefall
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