aah.
well if you find space for me to test I'll give it a shot I know you are full 
right now.
At 05:55 p.m. 2/12/2009, you wrote:
>Hi Shaun,
>
>Yes, such high level tools are definitely on the sketchboard. However I have 
>not finalized exactly how they are going to work yet as I am still working on 
>the low level stuff, so any ideas are much appreciated at this point.
>
>Kind regards,
>
>Philip Bennefall
>----- Original Message ----- From: "shaun everiss" <[email protected]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Wednesday, December 02, 2009 5:52 AM
>Subject: Re: [Audyssey] High level game creation tools
>
>
>>hmmm what about the advanced scripting for advanced users and a menu system 
>>like addrift, placing objects, moving round to place objects, etc.
>>At 04:15 p.m. 2/12/2009, you wrote:
>>>Hi all,
>>>
>>>I am, as most of you probably already know, working on a scriptable game 
>>>engine that will allow you to make advanced games without having to learn a 
>>>real programming language. All that you have to learn is a basic like 
>>>scripting language, and behind this simple interface sits a powerful engine 
>>>that takes care of all the groundwork.
>>>
>>>However, despite all my efforts to make it as simple as possible it is still 
>>>a scripting language which might still be daunting for some to grasp and 
>>>understand. Having followed the recent discussions on list I see that there 
>>>is a lot of interest in something like a sidescroller creation tool, which 
>>>leads me to the following question. Would you people like to see high level 
>>>tools such as a sidescroller builder that basically generates Bgt code based 
>>>on a template? You would have a pretty interface like any other high level 
>>>tool, and you would be able to adjust tons of parameters after which time 
>>>you can get your Bgt code written out in a file ready for use in the engine. 
>>>This way, people who are starting out can use these template builder things 
>>>to make something that is fairly close to what they want to create, and then 
>>>as they get more and more familiar with the workings of the language they 
>>>can go in and actually modify the game that the template program generated 
>>>for them.
>>>
>>>Any thoughts on this?
>>>
>>>Kind regards,
>>>
>>>Philip Bennefall
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>>
>>
>>
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