I did know that-only using the shotgun as an example-but I do like that idea; it seems more realistic to fight a legendary monster from Greek mythology with a sword versus a gun that was quite definitely made 3000 years to late to have such features as to kill the three-headed guard dog of the realm of the god of the dead, the brother of Zeus, Poseidon, Demeter, Hestia, and Hera. <Grin> Best Regards, Hayden
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Bryan Peterson Sent: Saturday, December 12, 2009 6:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] ending bosses in games I think Thomas is going to make bosses immune to bows, guns and things like that. Or at least he's considering it. So you'd need a sword. And who knows, the sword might have an enchantment to sear the Hydra's necks to prevent its heads from regenerating. So you wouldn't necessarily need a firebrand. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. ----- Original Message ----- From: "Hayden Presley" <[email protected]> To: "'Gamers Discussion list'" <[email protected]> Sent: Saturday, December 12, 2009 5:03 PM Subject: Re: [Audyssey] ending bosses in games > Problem with fighting the Hidra is, Heracles had to melt the necks > togheter-angela might have a problem wielding a firebrand and say, a > Shotgun, at the same time. > Best Regards, > Hayden > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On > Behalf Of dark > Sent: Friday, December 11, 2009 6:45 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] ending bosses in games > > Hello Tom. > I completely understand the problem, but it strikes me there might be some > nice work arounds. > > Generic person in armour sounds for instance, ---- ie, clanking footsteps > and ratling armour shouldn't I imagine be too much of a problem, ---- > maybe > you just need an audio speech file where the person declares themselves > the > raised spirit of hercules or something similar. > > About unhuman monsters, you might be able to just wing things with generic > mixing. You could do cila, --- the six headed dog monster for instance by > mixing appropriate barks, ---- or caribdis with a low distorted croke and > bubling sound. > > A hydra might be harder, ---- though going on the basis that it's a > reptillian creature with 5 heads, five mixed growls pitched differently > might help. > > I was always amazed by the fact that the majority of the noises Chubaka in > the starwars films makes were apparently recordings from a brown bear at a > zoo, ---- and E T's breething was apparently a recording of the sound > designer's wife who had a severely bad cold and chest infection at the > time, ---- snoring! > > obviously your the designer here, but I do sometimes wonder if something > of > an old time radio approach to sounds in this way might be helpful, ---- > particularly with fantasty creatures, just to get the most out of sound > libraries etc. > > just tell me if I'm talking a load of rubbish though! > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
