Hi Tom.
as I said, environmental factors, ---- and tactical advantage!
suppose, ---- as happened with certain sword wielding bosses in castlevania,
the minertaur's weight when swinging it's sword caused rocks to fall from
the cieling which angela had to doge, ---- thus making mow down at a
distance a lot harder.
a cheaper (but possibly tougher and more dramatic option), might be to have
the minertau's thick skin imune to bullets, ---- however the magic sword
angela finds in the temple is just the thing, ---- though that might make
bosses tough indeed!
You could also considder arming the beast with some sort of long distance
weapon, spears to throw, a ball and chain etc.
I've even seen games where big stationary bosses had magic weapons which
they could throw, and then have boomerang back to them!
there are mythical counterpoints for such, ---- and those attacks could be a
real pest because they would often hit you twice, once on the way out, and
once coming back!
Just some random thought.
Beware the grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, December 10, 2009 9:00 PM
Subject: Re: [Audyssey] ending bosses in games
Hi Shaun,
That's just the problem though. Some bosses like a minotaur is to big and
too heavy to jump over you. They tend to stand in one spot and swing a big
sword or ax at the hero. Of course, in those movies and games the hero is
carrying a sword and not a gun which makes a big tactical advantage in
this game. In this game Angela can just pull out an Uzi and hoze the boss
down before he closes to attack range. I've done that a number of times
and the minotaur is just way to easy to kill.
shaun everiss wrote:
well its hard enough, saying that if you get a blade its dead easy.
If you let em attack you well.
if the boss could run at you, maybe jump over you avoid some of your
swings that kind of thing but I can't think of what else I could do for
the bosses.
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