Hi Dark,
Personally, I like the suggestion of limiting the ability to kill a boss
to the sword. Since the sword is an enchanted sword it only stands to
reason it would be the only weapon powerful enough to slay Kerberos, a
cyclops, a minotaur, a hydra, and other such powerful creatures of Greek
mythology. Plus the ending battle is going to be a sword duel anyway.
Not only that, but besides the bosses mentioned above I've been thinking
of making up some new bosses. Say a warrior in heavy armour and sword
who will challenge Angela to pass a certain point like cross a bridge or
something. Perhaps some ancient Greek mage/sorceror who would be
powerful enough to cast fireballs, perhaps create an ice storm, or
something cool like that. Perhaps a massive skeleton warrior on horse
back. Lots of cool ideas here.
dark wrote:
Hi Tom.
as I said, environmental factors, ---- and tactical advantage!
suppose, ---- as happened with certain sword wielding bosses in
castlevania, the minertaur's weight when swinging it's sword caused
rocks to fall from the cieling which angela had to doge, ---- thus
making mow down at a distance a lot harder.
a cheaper (but possibly tougher and more dramatic option), might be to
have the minertau's thick skin imune to bullets, ---- however the
magic sword angela finds in the temple is just the thing, ---- though
that might make bosses tough indeed!
You could also considder arming the beast with some sort of long
distance weapon, spears to throw, a ball and chain etc.
I've even seen games where big stationary bosses had magic weapons
which they could throw, and then have boomerang back to them!
there are mythical counterpoints for such, ---- and those attacks
could be a real pest because they would often hit you twice, once on
the way out, and once coming back!
Just some random thought.
Beware the grue!
Dark.
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