Hi,
Agreed. It's sad because when .NET was first released it looked so
promising, but I think the main factor the market will end up moving away
from it is the same reason people don't favor Java: it's not native code
and can be decompiled using Reflector or Microsoft's own ILDisassembler into
raw source code. It's good for large corporations because they have the
money to spend on security, but it's too costly for lone developers. For
instance, I've spent about $200 just for a security patch. Otherwise, the
TDV source code would be all over the net.
--------------------------------------------------
From: "Thomas Ward" <[email protected]>
Sent: Sunday, December 13, 2009 2:24 PM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Important MOTA Announcement
Hi Dark,
Oh, I certainly do realize that. I think the major question is weather I
should do the conversion now or later. If I do it later I'm only delaying
what I plan to do anyway. I've already decided to rewrite the Genesis
Engine in C++ for all of my future FPS and side-scroller projects. So the
choice is I can either do it now developing it along side MOTA, testing
it, debugging it, etc so that future games will get done quicker, or I can
put it off until next year and still have to do it anyway. Personally, I'm
of the opinion it is better in the long hall to go ahead and do it now so
the conversion is done and over with. If I hurry up and get the game done
now, using .NET, I'm just waisting time to get a few people off my back,
to get the game out of my hair, and then will turn around in a year maybe
two and convert it to C++ anyway. So it ends up putting off the
inevitable.
Bottom line, I've already decided .NET is history as far as any new
projects are concerned. Once the new STFC comes out it will no longer use
.NET, the development release of Raceway no longer uses .NET, and I'd
prefer just to stop using .NET for MOTA as well. Make a clean and final
break from that API. It is a good development API, has good languages, but
based on personal experience isn't the best option for games
unfortunately.
*Smile*
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