I would prefer a walk as the normal pace.  If I want to run, I would speed 
it up myself, rather than have to slow down from what is set as the normal 
pace.  This seems more natural to me, because that's how we move in life.
---
In God we trust!
----- Original Message ----- 
From: "dark" <d...@xgam.org>
To: <Gamers@audyssey.org>
Sent: Monday, December 14, 2009 4:27 PM
Subject: [Audyssey] Run feature in games


Hi.

This is just something which occurred to me as I was out clubbing this 
evening, --- ie, abusing various creatures with Q9's big nasty club!

in games, running often served incredibly distinct purposes just beyond the 
obvious moving faster, so, you could run and then jump to get a longer jump, 
or use the run move to perform dashing attacks.

In many audio games i've seen though, running only moves you forward 
slightly faster. While 3D games like shades or gma tank commander make this 
very useful, in side scrollers like Q9, superliam and Mota, I actually find 
myself playing with the run button perminantly held down, ---- which seems 
rather odd to say the least.

If  future side scrollers are going to have run features, instead of just 
making it a faster walk and effectively having the gamer hold buttons 
down, ---- how about borrowing one feature from prince of persia, that of 
sneak step.

In prince, you ran perminantly, but by holding down a button you could tap 
to get single steps, ---- very useful for getting close to the edge of a pit 
or lining up a jump.

Of course, it might just be me, ---- but I would suggest unless developers 
are going to put in extra features such as running jumps or running 
attacks, ---- maybe a sneak step held button to slow down would be more 
helpful than a run button to speed up, ---- at least in side scrollers.

Then again, this might just be me, ---- I admit I certainly don't! run 
through 3D games like shades in the same way.

What do people think?

Beware the grue!

Dark.
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