I thought the same thing, why not switch the hot keys and in MOTA have right
or left arrow the running speed and shift right and left arrow the walking
In my Sarah game up arrow starts you running automatically until you get
close to a barrier.
If you want to walk you must use control up arrow.
----- Original Message -----
From: "dark" <d...@xgam.org>
Sent: Monday, December 14, 2009 9:27 PM
Subject: [Audyssey] Run feature in games
This is just something which occurred to me as I was out clubbing this
evening, --- ie, abusing various creatures with Q9's big nasty club!
in games, running often served incredibly distinct purposes just beyond
the obvious moving faster, so, you could run and then jump to get a longer
jump, or use the run move to perform dashing attacks.
In many audio games i've seen though, running only moves you forward
slightly faster. While 3D games like shades or gma tank commander make
this very useful, in side scrollers like Q9, superliam and Mota, I
actually find myself playing with the run button perminantly held
down, ---- which seems rather odd to say the least.
If future side scrollers are going to have run features, instead of just
making it a faster walk and effectively having the gamer hold buttons
down, ---- how about borrowing one feature from prince of persia, that of
In prince, you ran perminantly, but by holding down a button you could tap
to get single steps, ---- very useful for getting close to the edge of a
pit or lining up a jump.
Of course, it might just be me, ---- but I would suggest unless developers
are going to put in extra features such as running jumps or running
attacks, ---- maybe a sneak step held button to slow down would be more
helpful than a run button to speed up, ---- at least in side scrollers.
Then again, this might just be me, ---- I admit I certainly don't! run
through 3D games like shades in the same way.
What do people think?
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