What you mention the tomb rader series using sounds a lot like the system
prince of persia pioneered in 1991, which similarly featured innumerable
spike traps throughout the game which you had to get around, ---- as well as
the necessity to sneak to the edge of ledges in order to climb down from
As I said, if longer running jumps or dash attacks were introduced (even
original mario brothers had long running jumps, --- -allbeit with a penalty
of stopping distance), I could certainly see the point of a run mode, but it
just seems that in games like Q9 and superliam, ---- and mota as it stands
now, it doesn't serve too much purpose other than getting you through the
levels faster, ---- which you should probably be doing by default anyway.
Beware the grue!
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