It makes more sense to me to have a keystroke to move faster than to slow 
down.  It takes more, not less, energy to move faster.  Therefore, it should 
take more, rather than less, keystrokes to do the same thing.  And for a 
beginning gamer, this would also be better, as they would not have to use an 
extra keystroke to walk normally, which doesn't make sense, anyway.
---
In God we trust!
----- Original Message ----- 
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, December 14, 2009 9:39 PM
Subject: Re: [Audyssey] Run feature in games


That's true damien, ---- but that's what a walk slowly key would be for.

Beware the grue!

Dark.
----- Original Message ----- 
From: "Damien C. Sadler" <dam...@x-sight-interactive.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, December 15, 2009 7:03 AM
Subject: Re: [Audyssey] Run feature in games


> Hi Dark,
> The problem lies when you are playing the game for the first time and you
> don't know what is around you, you are bound to walk slowly, as you do in
> life.
> Regards,
> Damien.
>
>
>
>
> ----- Original Message ----- 
> From: "dark" <d...@xgam.org>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, December 15, 2009 3:41 AM
> Subject: Re: [Audyssey] Run feature in games
>
>
>> Hi Tom.
>>
>> What you mention the tomb rader series using sounds a lot like the system
>> prince of persia pioneered in 1991, which similarly featured innumerable
>> spike traps throughout the game which you had to get around, ---- as well
>> as the necessity to sneak to the edge of ledges in order to climb down
>> from them.
>>
>> As I said, if longer running jumps or dash attacks were introduced (even
>> original mario brothers had long running jumps, --- -allbeit with a
>> penalty of stopping distance), I could certainly see the point of a run
>> mode, but it just seems that in games like Q9 and superliam, ---- and
>> mota as it stands now, it doesn't serve too much purpose other than
>> getting you through the levels faster, ---- which you should probably be
>> doing by default anyway.
>>
>> Beware the grue!
>>
>> Dark.
>>
>> ---
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>
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