Bill, here is a message Phillip Benfall wrote to the list a while
ago regarding c++.
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Re: [Audyssey] another game programming question
Being a C++ developer I will perhaps not surprisingly, recommend C++. I
have heard that C# has some major drawbacks, though Thomas could
you better than myself about that part as he has been using .net but is
now switching to C++. However I can tell you that C++ is definitely a
to work with if you want to write advanced games, and it is also
compatible with I should think literally every platform that exists as
it compiles directly
As for Sapi speech, you would need to download the Sapi 5.1 SDK from
Microsoft and learn from that, and probably some online tutorials also.
I am not a big fan of it for games, I use sound effects and prerecorded
speech exclusively. Sapi has its advantages such as when reading
things, a user list in an online game is a good example, but for your
average game you don't really need it. Do keep in mind that this is only
opinion and a lot of the other developers may or may not agree with me,
but I feel that Sapi ruins a lot of the atmosphere in a game by sounding
it does. Speech synthesizers are getting better every year but they're
still nowhere near an actor.
If you wish to start learning C++, I'd recommend visiting
. It is an excellent resource both for tutorials and reference material.
Then, once you get the hang of the basics check out
, which offers a boatload of resources for the novis as well as the pro
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