Well, my biggest problem with .NET wasn't the languages or the .NET
Framework so much as Managed DirectX. It doesn't ship with Windows, and
nor does Microsoft plan to make it a core component since DirectSound
and the older DirectX libraries are on their way out anyway. So I
constantly had to help users get that installed.
However, Managed DirectX isn't a game developer's only option here.
There are free and open source projects like SdlDotNet which would be
perfectly fine for your games or SlimDX. There are some commercial audio
libraries out there like FMOD Ex and Irrklang. Either way DirectX really
isn't necessary these days to create a good game. It is just that people
have gotten so use to having DirectX they don't know their alternatives.
Jim Kitchen wrote:
Thanks. I may take a look at C sharp. The only thing is, as I said
to Thomas, I think that I will just stick with VB6 for my games. I
mean with the problem of people needing to have the correct Net stuff
installed etc. But as I said I just love programming and should take
a look at other languages. But I do know and like BB6 and do not
think that it would not be able to do anything that I would want it to
I do believe that such games as Shades of Doom, Lone Wolf, Tank
Commander, Sarah, Pacman Talks, Pinball extreme, Monkey business and
maybe all of the BSC games are all written in VB6. Maybe for fast
paced graphics it may not be able to keep up, but for accessible sound
based games, I think that it can.
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