example, one reason I suggested Perl is that it is a better more
cross-platform friendly language in my opinion. Perl is very light wait
and simple to use, and I've been thinking of doing some cgi programming
for my own web site using Perl.
Anyway, if Dark chose to make his game book have two parts the game book
in html the programming end could be done in Perl.Both parts would be
extremely cross-platform friendly and is probbly the easiest languages
to learn for a game of this type.
Ryan Smith wrote:
pages behind the scene with AJAX. ( I've done a similar thing with
loading new data behind the scenes in my web version of Monopoly, that
I'll hopefully release very very soon.) You'd store information in
variables, and perhaps store saved games in cookies. Going this route,
players can save the various HTML files to there hard drives. (You can
also just use 1 HTML file. The different links users need to click to
If your trying to do something kind of like LOTGD, your best bet is a
login/password, and the different stats on them (health, level, etc)
echo HTML code for various links to do things.
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