Why does a first person game have to be all about kill? Why can't it be more
than just that? There is extremely narrow sighted in my opinion.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, December 26, 2009 8:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Well said bill.

I'd much rather have something with complex mechanics and explorable 
areas, ---- in however many dimentions, jthan just another action kill fest 
requiring only the reflex parts of the brain!

beware the grue!

Dark.
----- Original Message ----- 
From: "William L. Houts" <cad...@q.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 27, 2009 2:06 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


>
>
> I suggested another RPG and I don't need to reassess anything.  Anyway, 
> why not a 3D shooter with RPG elements?  That could satisfy everybody. 
> Maybe something like HEXXEN for the blind, if you remember that game.
>
>
>
> --Bill
>
>
> ----- Original Message ----- 
> From: "mike maslo" <mmaslo1...@swbell.net>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Sunday, December 27, 2009 4:34 PM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>>I like this game idea and who ever said another role play game needs to re
>> assess where we are as blind gamers. The problem is rpg and side 
>> scrollers
>> are so past what we need now. Let's get up to somewhat in the 21st 
>> century.
>>
>> I want a 3d first person shooter or fighter game.
>>
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Tristan B
>> Sent: Friday, December 25, 2009 3:26 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] The future of Blastbay Studios
>>
>> I would like a 3d fast paced fighter.
>> You could get chased, (running from enemies)
>> and if you were to be caught, you could start fighting said enemy, etc...
>>
>> --
>>
>> Tristan B
>>
>> TrekGames.net
>>
>> Administrator and Maintainer
>>
>> Contact information:
>> Skype: Tristanbussiere
>> MSN: tris...@acegamesonline.net
>> follow me on twitter
>> http://twitter.com/blindtrek/
>>
>> E-mail: theblinddj...@gmail.com
>>
>> or
>> email TrekGames.net support
>> trekga...@gmail.com
>>
>> AOL Instant Messenger: Theblinddj360
>>
>> Klango ID:
>> Tristan
>>
>> Connect to cosmos and join the fun. Point your MUD client to the 
>> following
>> address and port:
>> Address: TrekGames.net
>> Port: 1234
>>
>> ----- Original Message ----- 
>> From: "Philip Bennefall" <phi...@blastbay.com>
>> To: "A public mailing list for Blastbay Studios." <t...@blastbay.com>
>> Cc: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Friday, December 25, 2009 03:32 PM
>> Subject: [Audyssey] The future of Blastbay Studios
>>
>>
>>> Hi all,
>>>
>>> With the success of Q9, I am much encouraged to make new games in the 
>>> near
>>
>>> future. Now I wish to put the question out, what games would you like to
>>> see? I plan to create mainly adventure games with a plot and characters,
>>> coupled together with the same audio work and fast paced game play that
>>> you saw in Q9. Do you wish for more sidescrollers, or is 3d the next 
>>> step
>>> do you think?
>>>
>>> I would not wish to create a full 3d environment like in Shades of Doom
>>> where you spin around in degrees as I personally find these rather
>>> difficult to navigate and end up spending more time trying to remember
>>> where I've been and where I am supposed to go next, rather than enjoying
>>> the game. So I would adopt the method where you sidestep, moving one 
>>> step
>>> in each direction for each press of either of the four arrow keys. Would
>>> you folks like to see something like this, or do you all want more
>>> sidescrollers?
>>>
>>> Kind regards,
>>>
>>> Philip Bennefall
>>> ---
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