Especially since the genre hasn't even been properly explored in the audio
games market. People think that because they can play online RPG's, which I
must point out are for the most part designed by sighted people and won't
necessarily include all the elements people like in their favorite style of
RPG, that there's no point in exploring. But we have up until recently had
yet to see a true audio RPG since the one BSC Games was working on had to be
shelved due to disagreements with the developer they were working with. That
development made me lose if not respect then at least much of my interest in
BSC's titles. So I'm glad Jason's not only explored the genre more but given
us something playable and I say more power to him and anyone else who might
get bitten by the RPG bug. And if a few people don't like it they don't have
to play them. Just as long as they leave the rest of us alone. What they
don't seem to get is that there's plenty of room in the AG market for all
genres to be explored equally, although I do agree with Dark that Space
Invaders clones have definitely gotten stale since there's really not a
whole lot you can do to spice those up. That can't be said for a lot of the
other game genres. So no, I don't believe we should scrap one and focus only
on one other.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "William L. Houts" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, December 26, 2009 9:12 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
I don't think it's more played out than any other game genre. The ideal
RPG has yet to be written, I think. If I weren't engaged in the pursuit
of writing novels, I would try to fill the gap myself. All you're saying
to me is that you're personally sick of RPG's. Well, that's fine, guy,
but I think you're in the minority.
--Bill
----- Original Message -----
From: "mike maslo" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Sunday, December 27, 2009 7:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
Why another rpg though? Isn't that played out?
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 8:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
I suggested another RPG and I don't need to reassess anything. Anyway,
why
not a 3D shooter with RPG elements? That could satisfy everybody. Maybe
something like HEXXEN for the blind, if you remember that game.
--Bill
----- Original Message -----
From: "mike maslo" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
I like this game idea and who ever said another role play game needs to
re
assess where we are as blind gamers. The problem is rpg and side
scrollers
are so past what we need now. Let's get up to somewhat in the 21st
century.
I want a 3d first person shooter or fighter game.
-----Original Message-----
From: [email protected] [mailto:[email protected]]
On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios
I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy,
etc...
--
Tristan B
TrekGames.net
Administrator and Maintainer
Contact information:
Skype: Tristanbussiere
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follow me on twitter
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Connect to cosmos and join the fun. Point your MUD client to the
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----- Original Message -----
From: "Philip Bennefall" <[email protected]>
To: "A public mailing list for Blastbay Studios." <[email protected]>
Cc: "Gamers Discussion list" <[email protected]>
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios
Hi all,
With the success of Q9, I am much encouraged to make new games in the
near
future. Now I wish to put the question out, what games would you like
to
see? I plan to create mainly adventure games with a plot and
characters,
coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next
step
do you think?
I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than
enjoying
the game. So I would adopt the method where you sidestep, moving one
step
in each direction for each press of either of the four arrow keys.
Would
you folks like to see something like this, or do you all want more
sidescrollers?
Kind regards,
Philip Bennefall
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