Well William that kind of thinking of staying in the past has hurt us as a
blind community. We need to be more aggressive in all we do. 

We already have a stereotype that each and every one of us have to deal
with. I faced them every day of my life since I started to work. I was
forced to work triple hard to move up in my job because of all the
preconceived and sit back attitude.

Maybe there are a lot of people who like side scrollers and such which is
their right and I respect. However, it is time for game developers to try
new things which may put us as blind gamers on more of a even plain as our
counter parts. 

Just like Thomas, when I was a younger man, I was able to see and maybe
because of that I want to see advancements made in games for us.

If you want to spend your gaming time on or with the same old same I respect
that and there are a lot of gamers who are willing to develop such including
Thomas. 

Thomas has said he will continue to develop side scrollers and such but also
to try first person games. 

How do you know if you will like it, succeed in it etc until you give it a
try?


Why is it that the blind community is so cared of new things? Look at rail
racer which brought in new things. Look at the resistance Che faced until it
was released. 

I think as a blind community we need to embrace all changes good and the
unknown.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 10:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios



I don't think it's more played out than any other game genre.  The ideal RPG

has yet to be written, I think.  If I weren't engaged in the pursuit of 
writing novels, I would try to fill the gap myself.  All you're saying to me

is that you're personally sick of RPG's.  Well, that's fine, guy, but I 
think you're in the minority.


--Bill




----- Original Message ----- 
From: "mike maslo" <mmaslo1...@swbell.net>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, December 27, 2009 7:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> Why another rpg though? Isn't that played out?
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of William L. Houts
> Sent: Saturday, December 26, 2009 8:07 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>
> I suggested another RPG and I don't need to reassess anything.  Anyway, 
> why
> not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe
> something like HEXXEN for the blind, if you remember that game.
>
>
>
> --Bill
>
>
> ----- Original Message ----- 
> From: "mike maslo" <mmaslo1...@swbell.net>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Sunday, December 27, 2009 4:34 PM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>>I like this game idea and who ever said another role play game needs to re
>> assess where we are as blind gamers. The problem is rpg and side 
>> scrollers
>> are so past what we need now. Let's get up to somewhat in the 21st
>> century.
>>
>> I want a 3d first person shooter or fighter game.
>>
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Tristan B
>> Sent: Friday, December 25, 2009 3:26 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] The future of Blastbay Studios
>>
>> I would like a 3d fast paced fighter.
>> You could get chased, (running from enemies)
>> and if you were to be caught, you could start fighting said enemy, etc...
>>
>> --
>>
>> Tristan B
>>
>> TrekGames.net
>>
>> Administrator and Maintainer
>>
>> Contact information:
>> Skype: Tristanbussiere
>> MSN: tris...@acegamesonline.net
>> follow me on twitter
>> http://twitter.com/blindtrek/
>>
>> E-mail: theblinddj...@gmail.com
>>
>> or
>> email TrekGames.net support
>> trekga...@gmail.com
>>
>> AOL Instant Messenger: Theblinddj360
>>
>> Klango ID:
>> Tristan
>>
>> Connect to cosmos and join the fun. Point your MUD client to the 
>> following
>> address and port:
>> Address: TrekGames.net
>> Port: 1234
>>
>> ----- Original Message ----- 
>> From: "Philip Bennefall" <phi...@blastbay.com>
>> To: "A public mailing list for Blastbay Studios." <t...@blastbay.com>
>> Cc: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Friday, December 25, 2009 03:32 PM
>> Subject: [Audyssey] The future of Blastbay Studios
>>
>>
>>> Hi all,
>>>
>>> With the success of Q9, I am much encouraged to make new games in the
>>> near
>>
>>> future. Now I wish to put the question out, what games would you like to
>>> see? I plan to create mainly adventure games with a plot and characters,
>>> coupled together with the same audio work and fast paced game play that
>>> you saw in Q9. Do you wish for more sidescrollers, or is 3d the next 
>>> step
>>> do you think?
>>>
>>> I would not wish to create a full 3d environment like in Shades of Doom
>>> where you spin around in degrees as I personally find these rather
>>> difficult to navigate and end up spending more time trying to remember
>>> where I've been and where I am supposed to go next, rather than enjoying
>>> the game. So I would adopt the method where you sidestep, moving one 
>>> step
>>> in each direction for each press of either of the four arrow keys. Would
>>> you folks like to see something like this, or do you all want more
>>> sidescrollers?
>>>
>>> Kind regards,
>>>
>>> Philip Bennefall
>>> ---
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>>
>>
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