I've seen some games try to divide data too much. While this is certainly 
beneficial since it gives you smaller areas to work with, if overdone it can 
negate the purpose of sectors altogether. I'd much rather see sectors 
defined in a more consistent manner, like A-Z going left to right and 1-26 
going South to North.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

From: "Hayden Presley" <hdpres...@hotmail.com>
Sent: Sunday, December 27, 2009 6:50 PM
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] using coordinates in games

It can help, though--for example Mision 2.
Best Regards,


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