Definitely should, though I'd imagine programming the actual physics for it adds at least a pint of tears to a developer's day lol. It's something I'd really appreciate though, I think it'd go a long way toward making you feel like you're actually running when you're running, rather than it just feeling like you're footsteps have sped up a bit so things will approach a bit faster. It's hard to explain, but there's a subtle difference.
Scott On 12/27/09, Charles Rivard <woofer...@sbcglobal.net> wrote: > Counting steps got me nowhere, because steps aren't always the same length. > Set a different pace, and you might stride more, making your number of steps > less. Hmm. I wonder if this idea could, or should, be incorporated into > games? If you run, you take fewer steps to get there. > --- > In God we trust! > ----- Original Message ----- > From: "dark" <d...@xgam.org> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Saturday, December 26, 2009 12:28 PM > Subject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios > > > Short answer, ---- yes, those features are what I use exhaustively. On the > other hand audio maps I'm afraid I find just incomprehensible, ---- cool > though the marauders' map in Sarah was. > > Even coordinates I only tend to use as a general guideline to know if I'm in > the middle or at the edge of a level, ---- or as an extra land mark feature > (eg, i need to explore the turning at 8-23). > > this is of course just the way i do things, ---- and other people (who do > not have my spacial difficulties), may do things entirely differently. > > Interestingly enough, I'll be having my mobility assessment with guide dogs > on january the eighth, so I've been thinking about this (and explaining iot > to the guide dogs service people), sinse I've often found myself at a loss > with mobility officers who insist! upon using things like step counting or > route mental mapping which my brain just won't cope with. > > i remember one awful incident when learning my way around secondary school, > there was a turning I needed to make. The bloody stupid mobility officer did > it with me inumerable times, counting steps and being generally stupid! > > I eventually asked my mum (who is also visually impared), ---- and she > instantly pointed out that four feet beyond the turning was a cattle > grid, ---- so all I neded to do to find it was go too far, reach the grid > and turn back. > > needless to say, i called the mobility officer some very colourful names > after that. > ----- Original Message ----- > From: "Thomas Ward" <thomasward1...@gmail.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Saturday, December 26, 2009 8:32 PM > Subject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios > > >> Hi Dark, >> As a game developer I find your comments and suggestions most helpful. So >> as I understand it as long as I design my game engine a long the GMA >> engine, which I am, including such features as place markers, visited here >> before announcements, and even try my best to give each room a name you >> and possably others should be able to give you enough info to go on in >> order to play the game right? > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.