The angles? Which angles are you talk9ing about, Dark? Best Regards, Hayden
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of dark Sent: Saturday, December 26, 2009 8:38 PM To: Charles Rivard; Gamers Discussion list Subject: Re: [Audyssey] using coordinates in games I find lone wolf in general confusing, --- coordinates system, calculation of angles for weapons etc, ---- it's a nightmare! I've had some very fun missions, but only with considderable work, and only when i feel like a challenge, --- pluss mission 4 is about my limit! I'm not sorry i bought the game, but like monkey business it's another one I'm pretty terrible at, --- coordinates, angles and all! Interestingly enough though, Cx2, the other moderator from audiogames.net says he finds it far too easy, ---- different people, different skills obviously. Beware the grue! dark. ----- Original Message ----- From: "Charles Rivard" <[email protected]> To: "Gamers Discussion list" <[email protected]> Sent: Sunday, December 27, 2009 2:43 AM Subject: [Audyssey] using coordinates in games >I even find the mapping in Lone Wolf to be confusing. Sections A1 through > A5, north to south, B1 through B5 north to south, OK. But break A1 into > another 5 by 5 grid, and I'm lost. > --- > In God we trust! > ----- Original Message ----- > From: "Scott Chesworth" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Saturday, December 26, 2009 12:38 PM > Subject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios > > > Interesting point about coordinates Dark. With your taste for RPG's > that tend to have a lot more number crunching and stats to take in, > I'd have expected you to rely pretty heavily on those. > > Personally I can't make numbers relate to situations in the slightest > in any game, even remembering simple things like what coordinates the > fires are at in MOTA is beyond me, numbers of steps or coordinates and > the like just won't tie themselves to spacial considerations in my > mind for some reason. I rely on audio cues or clues instead, which > sometimes means going past a turning to recognise what's beyond it > yup, and those combined with the navigation features of whatever game > I'm playing usually serve me well. It does mean that I tend to take a > much less military approach in something like GMA Tank Commander I > suppose, but Mr Brain seems to prefer the free roaming feeling and > there's not much I can do to persuade him otherwise. > > Scott > > On 12/26/09, dark <[email protected]> wrote: >> Short answer, ---- yes, those features are what I use exhaustively. On >> the >> other hand audio maps I'm afraid I find just incomprehensible, ---- cool >> though the marauders' map in Sarah was. >> >> Even coordinates I only tend to use as a general guideline to know if I'm >> in >> the middle or at the edge of a level, ---- or as an extra land mark >> feature >> (eg, i need to explore the turning at 8-23). >> >> this is of course just the way i do things, ---- and other people (who do >> not have my spacial difficulties), may do things entirely differently. >> >> Interestingly enough, I'll be having my mobility assessment with guide >> dogs >> on january the eighth, so I've been thinking about this (and explaining >> iot >> to the guide dogs service people), sinse I've often found myself at a >> loss >> with mobility officers who insist! upon using things like step counting >> or >> route mental mapping which my brain just won't cope with. >> >> i remember one awful incident when learning my way around secondary >> school, >> there was a turning I needed to make. The bloody stupid mobility officer >> did >> it with me inumerable times, counting steps and being generally stupid! >> >> I eventually asked my mum (who is also visually impared), ---- and she >> instantly pointed out that four feet beyond the turning was a cattle >> grid, ---- so all I neded to do to find it was go too far, reach the grid >> and turn back. >> >> needless to say, i called the mobility officer some very colourful names >> after that. >> ----- Original Message ----- >> From: "Thomas Ward" <[email protected]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Saturday, December 26, 2009 8:32 PM >> Subject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios >> >> >>> Hi Dark, >>> As a game developer I find your comments and suggestions most helpful. >>> So >>> as I understand it as long as I design my game engine a long the GMA >>> engine, which I am, including such features as place markers, visited >>> here >>> >>> before announcements, and even try my best to give each room a name you >>> and possably others should be able to give you enough info to go on in >>> order to play the game right? >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
