well, I got to 3, and that was bairly. then that level is killing me. so complicated and there is a part with many fireballs... ----- Original Message ----- From: "shaun everiss" <shau...@xtra.co.nz>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, December 31, 2009 4:33 AM
Subject: Re: [Audyssey] shades of doom, anyone?


well I got through the first level of ts.
however i never was able to pass the fireballs in l2, and even if I got it welll.
Its like the gma engine but in alpha 001 with loads of issues.
If there was a way to make the fire go away or something then maybe but still.
At 01:17 a.m. 31/12/2009, you wrote:
And I must say, all Technoshock ever did was frustrate the living bejesus out of me. I'm all for more challenging audio games but I think the learning curve in TS was way too steep. And I don't even know if the game's even still being worked on anymore. And the ambiance just isn't there either as far as I'm concerned. Of course that's what you get when all your speech in game is synthetic. I mean it would fit if the characters were all machines and things but only then. Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "James Dietz" <james.j.di...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, December 29, 2009 11:37 PM
Subject: Re: [Audyssey] shades of doom, anyone?


THere is plenty to help you get used to the game environment.  The
wind and path ambience is wonderful. The best example of navigational
aid in an audio game. If you want step-by-step instructions turn on
the audio navigator in options (press F1).  I just got my key again;
I'm rediscovering what a wonderful game this is.  Technoshock
definitely has the better level designs, but SOD's enemies are far
more threatening and fun to face. Sounds are better than TS though
they're not that great. Man if SOD had the sound track of a mainstream
fps I think it'd be unbeatable.

On 12/29/09, Bryan Peterson <bpeterson2...@cableone.net> wrote:
I agree. More sounds would have just meant more to learn. Some people
complain about that quite enough as it is.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Raul A. Gallegos" <r...@asmodean.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, December 29, 2009 7:38 PM
Subject: Re: [Audyssey] shades of doom, anyone?


Hi. I thought the game had more than enough sounds. I made a recording of
this game where I walk through the different levels and I include
explanations as well. I believe that Liam Erven is still hosting those for

me at www.liamerven.com/games

Many thanks.

On 12/27/2009 1:57 PM, Mauricio Almeida wrote:
hi list
for those who plaied shades of doom, didn't you think the game should
have some more sounds for player guidance? i found myself lost several
times going back and forth in there.. hints?

thanks,

mauricio

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