Whether or not the game is given to testers is totally up to the company 
selling it.  I've gotten games in this way, but if I hadn't, I would have 
bought them anyway.  I appreciate the games, and I support the companies I 
have tested for.
---
In God we trust!
----- Original Message ----- 
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 02, 2010 3:20 PM
Subject: Re: [Audyssey] Public betas vs private testing


I Disagree with david that just because you have a private testing team they
should automatically get a copy of the software, ---- especially in a field
like accessible games where every sale helps.

Testing is a way for non-programmers to contribute to accessible games
developement, ---- not a way to grab free coppies of the software, -----
especially as it's hoped the testing process will in itself be fun for the
players (all the games testing programs I've been involved in certainly have
been), ---- in fact if the testing process isn't fun, then the developer
certainly! has work to do, ;D.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "David Chittenden" <dchitten...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, January 03, 2010 12:33 AM
Subject: Re: [Audyssey] Public betas vs private testing


> Hello,
>
> It sounds to me like you have spelled out all of the benefits and
> detriments to both sides. The only things I would ad are that you can
> always increase and decrease the size of a private team as needed, but you
> typically should give the members a free copy of the software when the
> game is finished. With public beta, you do not have the same control, but
> you also do not need to provide software in recompense for the testing of
> it.
>
> I have been involved in both private and public beta programs. I tend to
> prefer the public beta because you get many more and different
> perspectives. Then again, I am not a programmer.
>
> David Chittenden, MSc, CRC, MRCAA
> Email: dchitten...@gmail.com
>
>
>
> Philip Bennefall wrote:
>> Hi all,
>>
>> I just wanted to put a question out. What are your opinions of private
>> testing with a dedicated team versus publicly released betas that
>> everyone can try out? I have a new game in development now, and I am
>> considering whether to make a public beta available similar to what
>> Thomas Ward and Jason Alan have done. I see some pros and cons with
>> private testing, though:
>>
>> Pros:
>> 1. Easier to manage. Since you have only a few people who are testing the
>> game you do not need to answer the same questions or receive the same bug
>> reports numerous times.
>>
>> 2. The element of surprise. With a private team, very few people know
>> about the development and so it comes as more of a nice surprise when
>> something new is released, where as in the case when everyone knows
>> pretty much everything that is going on it's hardly unexpected when a
>> game finally is released. In the worst case, some people may even have
>> gotten tired of the game after playing the betas!
>>
>> Cons:
>>
>> 1. Limited testing=more possible bugs. If you have a smaller team you are
>> not as likely to catch every single bug before the product goes to
>> release. This can result in some pretty rapid patch releases (1.0.1,
>> 1.0.2, 1.1, etc) right after 1.0 has been put out and this obviously
>> doesn't look too good.
>>
>> 2. Nagging. If everyone knows about the game while it is being developed,
>> I fear that some people would be sending emails asking when the next
>> version is out or wanting to know why this or that feature that they
>> suggested hasn't been implemented. This is of course a very broad
>> generalization and I do not in any way wish to insinuate that a lot of
>> people do this, but there are a few cases and it might make it annoying
>> for the developer to see the project all the way to the end. If no one
>> except the private testing team knows about the game, then you will not
>> get any public comments before you go 1.0 and then you are obviosly
>> prepared to take them.
>>
>> On the other hand, of course, more public suggestions means more good
>> possible ideas for the developer to work with. Thoughts, anyone?
>>
>> Kind regards,
>>
>> Philip Bennefall
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to