Thanks for the corrections. I don't actually own a Mac myself although I
have used them a few times at my relatives' house. So I do appreciate
the updated information.
However, my main point was to point out that just because someone
invests in a Mac or Linux PC it isn't the end of the world for Windows
applications. There are ways of getting around that problem like running
Windows via Boot Camp, using VM Ware, creating a multiboot, whatever.
I've even managed to get some accessible games going under wine, but it
is a massive pain in the rear to get working since you have to copy,
cut, and paste a lot of dependencies into wine from Windows XP.
Some games are easier to get working under emulation than others. Some
games like Q9 and Kringle Crash would be easier to get running under
wine just because it is written in C++ and basically requires DirectX 8
which can easily be setup under wine. Jim Kitchens games on the other
hand require DirectX 8, Sapi 5, Visual Basic 6, and all the dependencies
they depend on which becomes a mess of libraries and files to install to
get it working. Equally bad are Che's .NET based games for roughly the
same reasons. Too many dependencies requiring too many other
dependencies to resolve realistically for emulation. So running games
via wine is pretty hit and miss, but it can be done in some cases.
Just to clear a few things up.
With boot camp your second op is not running in virtual mode. It is
running under full system resources. So on the new mac's it would be
like a regular pc.
Now if you want the best of both worlds and ops. You can run them
together with the second op in the virtual world with either fusion or
virtual box. That lets them run side by side sharing resources.
Now we also have a third option with peroral for mac. it lets you
install and run the pc software under the mac op. The only bust here
is not all software will run that way but a lot will.
With this new mac op you can even install it on a pc. They call them
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