Nope, the osuary has a different boss, just like the old mine works vs the goblin stronghold, ---- what that boss is though I'll leave you to find out for yourself.

Beware the grue!

Dark.
----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, March 03, 2010 1:27 AM
Subject: Re: [Audyssey] Need help fighting the Drake.


Hi,
I know this is giving away a bit but do you end up finding the same bosses
at the bottmm of the Ossuary? Personally, I  doubt it, but I'm not chicken
enough to find out right now. <Grin>
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Tuesday, March 02, 2010 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Need help fighting the Drake.

Earthquake is also extremely susceptible to ice.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "David Chittenden" <dchitten...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, March 02, 2010 12:45 AM
Subject: Re: [Audyssey] Need help fighting the Drake.


Hello,

spoilers

Take them out one elemental at a time. Focus all of your attack power on
the most damaging one first. Remember what powers each elemental has.
Which two elementals have area effect spell attacks? If you have any
mages, which magical attacks are more effective against which elements?
This really is a strategy game.

Hints
Air casts lightning and is quite resistent to lightning but is susseptible

to ice. Water casts surge and is susseptible to lightning. The other two
elements cast individual attacks.

If you are using just massive fighter types, I cannot help so much as I
tend to look for magical strategies and don't do so well with just fighter

type characters.

David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Hayden Presley wrote:
And I have another problem, and believe me when I say it makes the Drake
liok like a Joke. How in the world do  you get passed those blasted
elementals on Level 13? It helps when they form catastrophy, but they
never
hold that form long enough. Then I eefeat them with all but one of my
characters like so much chopped liver and any left are...well, not in
such
good shape.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, March 01, 2010 7:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Need help fighting the Drake.

I combine FIghter and Assassin with my main whenever possible and then I
can

up Sneak Attack, Dual Wield, Short Swords and Critical Hit. FOr Necros
obviously Ice Blast, for Mages Grow and Shrink and for Healers the Heal
and harm spells. All those are usually maxed out or close to it by the
time I get down to level 25.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, March 01, 2010 6:03 PM
Subject: Re: [Audyssey] Need help fighting the Drake.



people will probably kill me for saying so, but I've found this a
surprisingly easy battle. Everyone bar the goblin king himself goes down

in virtually one sneak attack or a decent blast of magic, and the king
can



be dealt with by targiting his noggin, ---- that's failing fun things
such



as chalming him of course! Maybe it's because I tend to concentrate on
getting fewer skills up higher. thus, for a fighter I'll always
concentrate on duel wield and short swords (sinse I can guarantee on
getting a good pare of those if nothing else), and with those at 5 the
gk goes down like a tonne of bricks.

For thieves or assassins I make sneak attack or crytical hit a priority,

for mages shrink, and for necros ice blast. Harm or firebalt I'll use if

it's the best offense that character combo has, ---- though iceblast and

lightning I've found to be more effective, and I'll always go for moves
to



screw up the opponent such as chalm or some of the bard skills.

Thus, when I fight the king I can guarantee that my two characters at
level 6 will have either one skill of five and one of three, or two at
four. Occasially I'll go for three skills at three, but only when the
skill combination is especially complimentary, such as archery
multishort and crytical hits, or duel wield, a weapon skill (usually
short swords), and crytical hits (as you can guess, the assassin job
with the critical hits skill in the full version is a favourite
complement of mine to melee classes).

For jobs with more unique abilities like mages I tend to just pick a
favourite couple and work on those, --- on this basis even my level 4 or

5



character will probably have at least one good skill, ---- possibly two.

usually, skills don't become useful until their at least level three,
thus



in entombed it really does pay to have specialized characters for
specific



functions, ---- one reason the game effectively gives you six sets of
skills to play with.

This is of course, just the stratogy I use, and there may be other ways,

sinse the game is a complex one, ---- but where as normally I'd try and
be



even handed with skills in an rpg game, in entombed I've found it really

doesn't pay, and specialization is the key to winning.

Beware the grue!

Dark.

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