Hi,
I know this is giving away a bit but do you end up finding the same bosses
at the bottmm of the Ossuary? Personally, I  doubt it, but I'm not chicken
enough to find out right now. <Grin>
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Tuesday, March 02, 2010 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Need help fighting the Drake.

Earthquake is also extremely susceptible to ice.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- 
From: "David Chittenden" <dchitten...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, March 02, 2010 12:45 AM
Subject: Re: [Audyssey] Need help fighting the Drake.


> Hello,
>
> spoilers
>
> Take them out one elemental at a time. Focus all of your attack power on 
> the most damaging one first. Remember what powers each elemental has. 
> Which two elementals have area effect spell attacks? If you have any 
> mages, which magical attacks are more effective against which elements? 
> This really is a strategy game.
>
> Hints
> Air casts lightning and is quite resistent to lightning but is susseptible

> to ice. Water casts surge and is susseptible to lightning. The other two 
> elements cast individual attacks.
>
> If you are using just massive fighter types, I cannot help so much as I 
> tend to look for magical strategies and don't do so well with just fighter

> type characters.
>
> David Chittenden, MSc, CRC, MRCAA
> Email: dchitten...@gmail.com
>
>
>
> Hayden Presley wrote:
>> And I have another problem, and believe me  when I say it makes the Drake
>> liok like a Joke. How in the world do  you get passed those blasted
>> elementals on Level 13? It helps when they form catastrophy, but they 
>> never
>> hold that form long enough. Then I eefeat them with all but one of my
>> characters like so much chopped liver and any left are...well, not in 
>> such
>> good shape.
>> Best Regards,
>> Hayden
>>
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Bryan Peterson
>> Sent: Monday, March 01, 2010 7:15 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Need help fighting the Drake.
>>
>> I combine FIghter and Assassin with my main whenever possible and then I 
>> can
>>
>> up Sneak Attack, Dual Wield, Short Swords and Critical Hit. FOr Necros 
>> obviously Ice Blast, for Mages Grow and Shrink and for Healers the Heal 
>> and harm spells. All those are usually maxed out or close to it by the 
>> time I get down to level 25.
>> Homer: Hey, uh, could you go across the street and get me a slice of 
>> pizza?
>> Vender: No pizza. Only Khlav Kalash.
>> ----- Original Message ----- 
>> From: "dark" <d...@xgam.org>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Monday, March 01, 2010 6:03 PM
>> Subject: Re: [Audyssey] Need help fighting the Drake.
>>
>>
>>
>>> people will probably kill me for saying so, but I've found this a 
>>> surprisingly easy battle. Everyone bar the goblin king himself goes down

>>> in virtually one sneak attack or a decent blast of magic, and the king 
>>> can
>>>
>>
>>
>>> be dealt with by targiting his noggin, ---- that's failing fun things 
>>> such
>>>
>>
>>
>>> as chalming him of course! Maybe it's because I tend to concentrate on 
>>> getting fewer skills up higher. thus, for a fighter I'll always 
>>> concentrate on duel wield and short swords (sinse I can guarantee on 
>>> getting a good pare of those if nothing else), and with those at 5 the 
>>> gk goes down like a tonne of bricks.
>>>
>>> For thieves or assassins I make sneak attack or crytical hit a priority,

>>> for mages shrink, and for necros ice blast. Harm or firebalt I'll use if

>>> it's the best offense that character combo has, ---- though iceblast and

>>> lightning I've found to be more effective, and I'll always go for moves 
>>> to
>>>
>>
>>
>>> screw up the opponent such as chalm or some of the bard skills.
>>>
>>> Thus, when I fight the king I can guarantee that my two characters at 
>>> level 6 will have either one skill of five and one of three, or two at 
>>> four. Occasially I'll go for three skills at three, but only when the 
>>> skill combination is especially complimentary, such as archery 
>>> multishort and crytical hits, or duel wield, a weapon skill (usually 
>>> short swords), and crytical hits (as you can guess, the assassin job 
>>> with the critical hits skill in the full version is a favourite 
>>> complement of mine to melee classes).
>>>
>>> For jobs with more unique abilities like mages I tend to just pick a 
>>> favourite couple and work on those, --- on this basis even my level 4 or

>>> 5
>>>
>>
>>
>>> character will probably have at least one good skill, ---- possibly two.
>>>
>>> usually, skills don't become useful until their at least level three, 
>>> thus
>>>
>>
>>
>>> in entombed it really does pay to have specialized characters for 
>>> specific
>>>
>>
>>
>>> functions, ---- one reason the game effectively gives you six sets of 
>>> skills to play with.
>>>
>>> This is of course, just the stratogy I use, and there may be other ways,

>>> sinse the game is a complex one, ---- but where as normally I'd try and 
>>> be
>>>
>>
>>
>>> even handed with skills in an rpg game, in entombed I've found it really

>>> doesn't pay, and specialization is the key to winning.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>>
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>>
>>
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