Hi,
Something to think about...in theory, you never have to make a carriage
return in C ++, just keep typing. You're code would turn to mush, but it'd
be interesting to see if someone  could make senseof it.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, March 24, 2010 3:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!

Hi Lora,
That's a good point. Actually, the BGT script language is close enough
to C++ that someone learning it will get a fairly good introduction to
C-Style languages in the process. They won't learn everything about
C++ specifically, but should they ever want to try C++ in the future
they will have some fundimentals in place. For that reason sticking
with C++ rules such as terminating statements with semi-colons is a
good thing.

On 3/24/10, Loravara <lorav...@comcast.net> wrote:
> Oh, I say leave the semicolons in.  From my perspective, C++ is a new
> language, and the semicolon is just a syntactical requirement.
>
> After all, I have to put periods at the ends of my COBOL statements.
> (Actually, they're no longer required, but I'm working with people who've
> been programming in COBOL for 25 years, so from their perspective, the
> period is required.)  Seriously, though, I think that retaining the
> syntactical rules is probably a good idea.
>

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