I'm going to try to answer your questions:
1. Void fucntions are functions that don't return anythin gI.e: No
return statements allowed.
2. "3+5" in between quotes is going to be printed as such.
if you say alert("3+5=8"); it's going to print exactly that. if you
said something like.
that would print 8 because you're putting it outside a string.
On 3/24/10, dark <d...@xgam.org> wrote:
> Having already read through the tutorial once, I stil find myself mildly
> confused on a couple of matters.
> Firstly, all the stuff relating to doubled short or long intagers and bits
> and bytes. I'm rather uncertain why or when I would want to use variables
> such as int8, double, or short which relate to the size of bits and bytes.
> Shorely, a number is a number and can be written as such?
> Secondly, I'm uncertain as to the difference betwene void functions and
> return result functions, and I must confess I don't follow this example:
> void main()
> int x=add_numbers(3, 5);
> alert("Wow", "3 + 5 is... " + x + "!");
> int add_numbers(int first, int second)
> int result=first+second;
> I can see that the alert will write the text string with the int x, however,
> hasn't the (3 + 5), already produced the result of 8 for x?
> Also, I have absolutely no idea what the business involving "int first" and
> "int second" is all about, sinse how does bgt know what first and second
> actually mean? it seems this function is working with a lot of intagers
> which haven't been defigned successfully, but which work (I tried creating a
> secript with this and it printed fine).
> Any thoughts on this would be appreciated.
> Btw, sinse I'm interested in rpg games (and sinse I'm not exactly
> overflowing with useable sounds), I thought I'd begin by writing a basic
> text box turn based combat game similar to acefire. I can't promise anything
> astounding, but I'm hoping it'll be a good exercise for me if nothing els,
> and teach me something useful about Bgt.
> Beware the grue!
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