well Bryan, sounds like your going great guns.
i'm just trying to find the basics of making a standard round of turn based
combat to teach myself about engine interactions.
----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, March 25, 2010 11:30 AM
Subject: [Audyssey] Adding to my BGT project...
Ok so I woke up at a rather ungodly hour this morning and was seized by an
urge to try to work on my game. And of course then I got into adding new
ideas to what I want for the game. It's still going to be a game in the
style of Berzerk, but there might actually be something of a point to it.
I decided to settle on ten levels of robot fighting, then a final boss
level where you had to destroy the robots' controlling supercomputer. Not
in the original Berzerk I know, but that's what happens when you get
bitten by the creativity bug. Of course right now I can't even get the
program to start long enough to play the intro (which I'll have to redo
with this new story idea in mind), much less get the keyboard commands
working the way I want them. Call me slow but I really don't understand
the sound positioning thing. And then of course there'll be the scoring
system, how often powerups appear, how long they remain onscreen to be
collected, yada yada yada. I'm hoping that this will be my first game once
A. I own BGT Light and can purchase my own domain and have my own web
site. All that aside I'd appreciate any help I can get, whether it be with
code or sounds. And of course credit will be given where due.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
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