Well actually it's not Berserker. It's just Bots, but it's based on the old Atari game Berzerk, albeit with more of a storyline than Berzerk had.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Thursday, March 25, 2010 4:40 PM
Subject: Re: [Audyssey] Adding to my BGT project...


Hi Brian,
Personally I cannot wait for your berserker to come out. I'm waiting in the
wings...lol
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, March 25, 2010 11:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Adding to my BGT project...

Well I've got the ideas fleshed out in my mind more or less, but I agree
that things aren't explained quite as well.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, March 25, 2010 6:11 AM
Subject: Re: [Audyssey] Adding to my BGT project...


well Bryan, sounds like your going great guns.

i'm just trying to find the basics of making a standard round of turn
based combat to teach myself about engine interactions.
----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, March 25, 2010 11:30 AM
Subject: [Audyssey] Adding to my BGT project...


Ok so I woke up at a rather ungodly hour this morning and was seized by
an urge to try to work on my game. And of course then I got into adding
new ideas to what I want for the game. It's still going to be a game in
the style of Berzerk, but there might actually be something of a point to

it. I decided to settle on ten levels of robot fighting, then a final
boss level where you had to destroy the robots' controlling
supercomputer. Not in the original Berzerk I know, but that's what
happens when you get bitten by the creativity bug. Of course right now I
can't even get the program to start long enough to play the intro (which
I'll have to redo with this new story idea in mind), much less get the
keyboard commands working the way I want them. Call me slow but I really
don't understand the sound positioning thing. And then of course there'll

be the scoring system, how often powerups appear, how long they remain
onscreen to be collected, yada yada yada. I'm hoping that this will be my

first game once A. I own BGT Light and can purchase my own domain and
have my own web site. All that aside I'd appreciate any help I can get,
whether it be with code or sounds. And of course credit will be given
where due.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
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