neither can I. I live to destroy!!!! At 11:40 a.m. 26/03/2010, you wrote: >Hi Brian, >Personally I cannot wait for your berserker to come out. I'm waiting in the >wings...lol >Best Regards, >Hayden > >-----Original Message----- >From: [email protected] [mailto:[email protected]] On >Behalf Of Bryan Peterson >Sent: Thursday, March 25, 2010 11:11 AM >To: Gamers Discussion list >Subject: Re: [Audyssey] Adding to my BGT project... > >Well I've got the ideas fleshed out in my mind more or less, but I agree >that things aren't explained quite as well. >Homer: Hey, uh, could you go across the street and get me a slice of pizza? >Vender: No pizza. Only Khlav Kalash. >----- Original Message ----- >From: "dark" <[email protected]> >To: "Gamers Discussion list" <[email protected]> >Sent: Thursday, March 25, 2010 6:11 AM >Subject: Re: [Audyssey] Adding to my BGT project... > > >> well Bryan, sounds like your going great guns. >> >> i'm just trying to find the basics of making a standard round of turn >> based combat to teach myself about engine interactions. >> ----- Original Message ----- >> From: "Bryan Peterson" <[email protected]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Thursday, March 25, 2010 11:30 AM >> Subject: [Audyssey] Adding to my BGT project... >> >> >>> Ok so I woke up at a rather ungodly hour this morning and was seized by >>> an urge to try to work on my game. And of course then I got into adding >>> new ideas to what I want for the game. It's still going to be a game in >>> the style of Berzerk, but there might actually be something of a point to > >>> it. I decided to settle on ten levels of robot fighting, then a final >>> boss level where you had to destroy the robots' controlling >>> supercomputer. Not in the original Berzerk I know, but that's what >>> happens when you get bitten by the creativity bug. Of course right now I >>> can't even get the program to start long enough to play the intro (which >>> I'll have to redo with this new story idea in mind), much less get the >>> keyboard commands working the way I want them. Call me slow but I really >>> don't understand the sound positioning thing. And then of course there'll > >>> be the scoring system, how often powerups appear, how long they remain >>> onscreen to be collected, yada yada yada. I'm hoping that this will be my > >>> first game once A. I own BGT Light and can purchase my own domain and >>> have my own web site. All that aside I'd appreciate any help I can get, >>> whether it be with code or sounds. And of course credit will be given >>> where due. >>> Homer: Hey, uh, could you go across the street and get me a slice of >>> pizza? >>> Vender: No pizza. Only Khlav Kalash. >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [email protected]. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to >[email protected]. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[email protected]. >If you have any questions or concerns regarding the management of the list, >please send E-mail to [email protected]. > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [email protected]. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[email protected]. >If you have any questions or concerns regarding the management of the list, >please send E-mail to [email protected].
--- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
