Hi.

Well it sounds like your going pretty well there Bryan.

I'm just trying to work through the basics of creating a round of turn based combat against a single enemy to learn about the engine.

Depending upon how well that goes I might put in a couple of ideas I've had for interesting rpg combat over the last few years, ---- but right now I can't even get hp to display and decrease over a number of turns, which is bad!

Beware the grue!

Dark.
----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, March 25, 2010 11:30 AM
Subject: [Audyssey] Adding to my BGT project...


Ok so I woke up at a rather ungodly hour this morning and was seized by an urge to try to work on my game. And of course then I got into adding new ideas to what I want for the game. It's still going to be a game in the style of Berzerk, but there might actually be something of a point to it. I decided to settle on ten levels of robot fighting, then a final boss level where you had to destroy the robots' controlling supercomputer. Not in the original Berzerk I know, but that's what happens when you get bitten by the creativity bug. Of course right now I can't even get the program to start long enough to play the intro (which I'll have to redo with this new story idea in mind), much less get the keyboard commands working the way I want them. Call me slow but I really don't understand the sound positioning thing. And then of course there'll be the scoring system, how often powerups appear, how long they remain onscreen to be collected, yada yada yada. I'm hoping that this will be my first game once A. I own BGT Light and can purchase my own domain and have my own web site. All that aside I'd appreciate any help I can get, whether it be with code or sounds. And of course credit will be given where due. Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
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