Well I've got the ideas fleshed out in my mind more or less, but I agree that things aren't explained quite as well.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, March 25, 2010 6:11 AM
Subject: Re: [Audyssey] Adding to my BGT project...


well Bryan, sounds like your going great guns.

i'm just trying to find the basics of making a standard round of turn based combat to teach myself about engine interactions. ----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, March 25, 2010 11:30 AM
Subject: [Audyssey] Adding to my BGT project...


Ok so I woke up at a rather ungodly hour this morning and was seized by an urge to try to work on my game. And of course then I got into adding new ideas to what I want for the game. It's still going to be a game in the style of Berzerk, but there might actually be something of a point to it. I decided to settle on ten levels of robot fighting, then a final boss level where you had to destroy the robots' controlling supercomputer. Not in the original Berzerk I know, but that's what happens when you get bitten by the creativity bug. Of course right now I can't even get the program to start long enough to play the intro (which I'll have to redo with this new story idea in mind), much less get the keyboard commands working the way I want them. Call me slow but I really don't understand the sound positioning thing. And then of course there'll be the scoring system, how often powerups appear, how long they remain onscreen to be collected, yada yada yada. I'm hoping that this will be my first game once A. I own BGT Light and can purchase my own domain and have my own web site. All that aside I'd appreciate any help I can get, whether it be with code or sounds. And of course credit will be given where due. Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to