Yay! I'm glad to see the progress you are making with BGT. It is a
great tool. Although, I do have a question.
When I was looking through the language tutorial I didn't see any way
to get into more indepth oop programming by introducing classes,
structs, or unions. Are there ways to create some kind of object
oriented design with BGT?
On 4/1/10, Philip Bennefall <phi...@blastbay.com> wrote:
> Hi all,
> Just to let you know, I'm working hard to address the problems and
> suggestions that you have provided over the last few weeks. File reading and
> writing has now been implemented, and the bugs that some of you found in the
> scripting library have been fixed by the programmer who maintains it. I am
> still adding new features, and will post an update in a few days if all goes
> well. At this time, if you are happy with the new functionality, I'll begin
> accepting preorders so that those of you who are interested can get a heads
> start. I will also be writing some more tutorials that are game specific,
> basically expanding upon the knowledge acquired in the language tutorial and
> showing you how to turn the theoretical concepts into practical game design
> Kind regards,
> Philip Bennefall
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> You can make changes or update your subscription via the web, at
> All messages are archived and can be searched and read at
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.