Hi Philip, Thanks. I'll look for that section. The sooner I can begin giving my BGT script code a more oobject oriented feel the better. I love my oop programming.
Cheers! On 4/1/10, Philip Bennefall <[email protected]> wrote: > Hi Thomas, > > There is certainly support for classes in BGT. The chapter in the tutorial > that you want to look at is called objects and classes. This gives a basic > introduction to classes and how to make overloaded constructors, how to make > instances and manipulate members of your own custom classes etc. It does > not, however, cover things such as inheritance. This is something that I > plan to expand on, but the introduction given so far is more than enough to > get a programmer on their way to making games. Unions, however, are not > supported in the script interpreter at this time. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
