Hi Philip,
Thanks. I'll look for that section. The sooner I can begin giving my
BGT script code a more oobject oriented feel the better. I love my oop
programming.

Cheers!


On 4/1/10, Philip Bennefall <phi...@blastbay.com> wrote:
> Hi Thomas,
>
> There is certainly support for classes in BGT. The chapter in the tutorial
> that you want to look at is called objects and classes. This gives a basic
> introduction to classes and how to make overloaded constructors, how to make
> instances and manipulate members of your own custom classes etc. It does
> not, however, cover things such as inheritance. This is something that I
> plan to expand on, but the introduction given so far is more than enough to
> get a programmer on their way to making games. Unions, however, are not
> supported in the script interpreter at this time.
>
> Kind regards,
>
> Philip Bennefall

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