Hi, Well, I think the thing with com is that should probably be handled internally. After all Philip said he'll be adding things like Sapi support at some point. That would give you your dinamic speech support. As for com support in general what do you have in mind. Since the game itself uses DirectX I can hardly see someone using com interfaces to write a custom wrapper for XAudio2 or Comaudio. I guess I really don't see a major need here for com support, and as Philip said that isn't something necessarily for new BGT users.
On 4/1/10, Jacob Kruger <[email protected]> wrote: > Well, the one thing was wondering about in terms of classes etc. - not > internal ones as such - was will it become possible to implement an instance > of something like an external com component/DLL? > > That would, for example, let you use something like SayTools to render > completely dynamic talking audio output. > > Stay well > > Jacob Kruger --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
