Well, to be honest I haven't really done anything with the BGT, but I think I have to test it really.
----- Original Message ----- From: "Philip Bennefall" <[email protected]> To: "Gamers Discussion list" <[email protected]> Date: Thu, 1 Apr 2010 20:30:13 +0200 Subject: Re: [Audyssey] BGT progress > Hi Jacob > > Calling dll's and com objects is something that I believe might come in > handy from time to time, but I doubt that it's needed very often in audio > games as the functionality provided by com objects like DirectSound and sapi > etc are already supported internally. I'll certainly think about it though, > and if more users request it I'll put it on the to do list. > > Kind regards, > > Philip Bennefall > ----- Original Message ----- > From: "Jacob Kruger" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Thursday, April 01, 2010 8:00 PM > Subject: Re: [Audyssey] BGT progress > > > > Well, the one thing was wondering about in terms of classes etc. - not > > internal ones as such - was will it become possible to implement an > > instance of something like an external com component/DLL? > > > > That would, for example, let you use something like SayTools to render > > completely dynamic talking audio output. > > > > Stay well > > > > Jacob Kruger > > Blind Biker > > Skype: BlindZA > > '...fate had broken his body, but not his spirit...' > > > > ----- Original Message ----- > > From: "Philip Bennefall" <[email protected]> > > To: "Gamers Discussion list" <[email protected]> > > Sent: Thursday, April 01, 2010 7:42 PM > > Subject: Re: [Audyssey] BGT progress > > > > > >> Hi Thomas, > >> > >> There is certainly support for classes in BGT. The chapter in the > >> tutorial that you want to look at is called objects and classes. This > >> gives a basic introduction to classes and how to make overloaded > >> constructors, how to make instances and manipulate members of your own > >> custom classes etc. It does not, however, cover things such as > >> inheritance. This is something that I plan to expand on, but the > >> introduction given so far is more than enough to get a programmer on > >> their way to making games. Unions, however, are not supported in the > >> script interpreter at this time. > >> > >> Kind regards, > >> > >> Philip Bennefall > >> ----- Original Message ----- > >> From: "Thomas Ward" <[email protected]> > >> To: "Gamers Discussion list" <[email protected]> > >> Sent: Thursday, April 01, 2010 7:25 PM > >> Subject: Re: [Audyssey] BGT progress > >> > >> > >>> Hi Phil, > >>> Yay! I'm glad to see the progress you are making with BGT. It is a > >>> great tool. Although, I do have a question. > >>> When I was looking through the language tutorial I didn't see any way > >>> to get into more indepth oop programming by introducing classes, > >>> structs, or unions. Are there ways to create some kind of object > >>> oriented design with BGT? > >>> > >>> Thanks. > >>> > >>> On 4/1/10, Philip Bennefall <[email protected]> wrote: > >>>> Hi all, > >>>> > >>>> Just to let you know, I'm working hard to address the problems and > >>>> suggestions that you have provided over the last few weeks. File > >>>> reading and > >>>> writing has now been implemented, and the bugs that some of you found > >>>> in the > >>>> scripting library have been fixed by the programmer who maintains it. I > >>>> am > >>>> still adding new features, and will post an update in a few days if all > >>>> goes > >>>> well. At this time, if you are happy with the new functionality, I'll > >>>> begin > >>>> accepting preorders so that those of you who are interested can get a > >>>> heads > >>>> start. I will also be writing some more tutorials that are game > >>>> specific, > >>>> basically expanding upon the knowledge acquired in the language > >>>> tutorial and > >>>> showing you how to turn the theoretical concepts into practical game > >>>> design > >>>> > >>>> Kind regards, > >>>> > >>>> Philip Bennefall > >>>> --- > >>>> Gamers mailing list __ [email protected] > >>>> If you want to leave the list, send E-mail to > >>>> [email protected]. > >>>> You can make changes or update your subscription via the web, at > >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >>>> All messages are archived and can be searched and read at > >>>> http://www.mail-archive.com/[email protected]. > >>>> If you have any questions or concerns regarding the management of the > >>>> list, > >>>> please send E-mail to [email protected]. > >>>> > >>> > >>> --- > >>> Gamers mailing list __ [email protected] > >>> If you want to leave the list, send E-mail to > >>> [email protected]. > >>> You can make changes or update your subscription via the web, at > >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >>> All messages are archived and can be searched and read at > >>> http://www.mail-archive.com/[email protected]. > >>> If you have any questions or concerns regarding the management of the > >>> list, > >>> please send E-mail to [email protected]. > >> > >> > >> --- > >> Gamers mailing list __ [email protected] > >> If you want to leave the list, send E-mail to > >> [email protected]. > >> You can make changes or update your subscription via the web, at > >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >> All messages are archived and can be searched and read at > >> http://www.mail-archive.com/[email protected]. > >> If you have any questions or concerns regarding the management of the > >> list, > >> please send E-mail to [email protected]. > >> > >> __________ Information from ESET NOD32 Antivirus, version of virus > >> signature database 4993 (20100401) __________ > >> > >> The message was checked by ESET NOD32 Antivirus. > >> > >> http://www.eset.com > >> > >> > >> > > > > > > __________ Information from ESET NOD32 Antivirus, version of virus > > signature database 4993 (20100401) __________ > > > > The message was checked by ESET NOD32 Antivirus. > > > > http://www.eset.com > > > > > > > > > > --- > > Gamers mailing list __ [email protected] > > If you want to leave the list, send E-mail to > > [email protected]. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/[email protected]. > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. 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