Well, to be honest I haven't really done anything with the BGT, but I think 
I have to test it really.

----- Original Message -----
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Date: Thu, 1 Apr 2010 20:30:13 +0200
Subject: Re: [Audyssey] BGT progress

> Hi Jacob
> 
> Calling dll's and com objects is something that I believe might come in 
> handy from time to time, but I doubt that it's needed very often in audio 
> games as the functionality provided by com objects like DirectSound and 
sapi 
> etc are already supported internally. I'll certainly think about it 
though, 
> and if more users request it I'll put it on the to do list.
> 
> Kind regards,
> 
> Philip Bennefall
> ----- Original Message ----- 
> From: "Jacob Kruger" <jac...@mailzone.co.za>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, April 01, 2010 8:00 PM
> Subject: Re: [Audyssey] BGT progress
> 
> 
> > Well, the one thing was wondering about in terms of classes etc. - not 
> > internal ones as such - was will it become possible to implement an 
> > instance of something like an external com component/DLL?
> >
> > That would, for example, let you use something like SayTools to render 
> > completely dynamic talking audio output.
> >
> > Stay well
> >
> > Jacob Kruger
> > Blind Biker
> > Skype: BlindZA
> > '...fate had broken his body, but not his spirit...'
> >
> > ----- Original Message ----- 
> > From: "Philip Bennefall" <phi...@blastbay.com>
> > To: "Gamers Discussion list" <gamers@audyssey.org>
> > Sent: Thursday, April 01, 2010 7:42 PM
> > Subject: Re: [Audyssey] BGT progress
> >
> >
> >> Hi Thomas,
> >>
> >> There is certainly support for classes in BGT. The chapter in the 
> >> tutorial that you want to look at is called objects and classes. This 
> >> gives a basic introduction to classes and how to make overloaded 
> >> constructors, how to make instances and manipulate members of your own 
> >> custom classes etc. It does not, however, cover things such as 
> >> inheritance. This is something that I plan to expand on, but the 
> >> introduction given so far is more than enough to get a programmer on 
> >> their way to making games. Unions, however, are not supported in the 
> >> script interpreter at this time.
> >>
> >> Kind regards,
> >>
> >> Philip Bennefall
> >> ----- Original Message ----- 
> >> From: "Thomas Ward" <thomasward1...@gmail.com>
> >> To: "Gamers Discussion list" <gamers@audyssey.org>
> >> Sent: Thursday, April 01, 2010 7:25 PM
> >> Subject: Re: [Audyssey] BGT progress
> >>
> >>
> >>> Hi Phil,
> >>> Yay! I'm glad to see the progress you are making with BGT. It is a
> >>> great tool. Although, I do have a question.
> >>> When I was looking through the language tutorial I didn't see any way
> >>> to get into more indepth oop programming by introducing classes,
> >>> structs, or unions. Are there ways to create some kind of object
> >>> oriented design with BGT?
> >>>
> >>> Thanks.
> >>>
> >>> On 4/1/10, Philip Bennefall <phi...@blastbay.com> wrote:
> >>>> Hi all,
> >>>>
> >>>> Just to let you know, I'm working hard to address the problems and
> >>>> suggestions that you have provided over the last few weeks. File 
> >>>> reading and
> >>>> writing has now been implemented, and the bugs that some of you 
found 
> >>>> in the
> >>>> scripting library have been fixed by the programmer who maintains 
it. I 
> >>>> am
> >>>> still adding new features, and will post an update in a few days if 
all 
> >>>> goes
> >>>> well. At this time, if you are happy with the new functionality, 
I'll 
> >>>> begin
> >>>> accepting preorders so that those of you who are interested can get 
a 
> >>>> heads
> >>>> start. I will also be writing some more tutorials that are game 
> >>>> specific,
> >>>> basically expanding upon the knowledge acquired in the language 
> >>>> tutorial and
> >>>> showing you how to turn the theoretical concepts into practical game 
> >>>> design
> >>>>
> >>>> Kind regards,
> >>>>
> >>>> Philip Bennefall
> >>>> ---
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