Hi phillip,

Yes I saw that that is was not mentioned directly to me, I just wanted to 
tell ya'll my mind. *smiles*

Regards,

Kevin

----- Original Message -----
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Date: Fri, 9 Apr 2010 12:05:59 +0200
Subject: Re: [Audyssey] news Request

> Hi Kevin,
> 
> Thomas's post was not directed to you; it was a reply to another poster 
who 
> thinks that 800 dollars is "something from hell", to quote. Grin. Thomas 
> made a very good summary of the benefits of the BGT engine and of the 
costs 
> involved in doing it from scratch, which is what I was responding to.
> 
> When I set the pro price, I considered the fact that people would 
actually 
> be making commercial games with the engine and so would in all certainty 
> make back that investment on their sales. That is of course assuming that 
> they were able to create good games, but one can use the demo and the 
lite 
> version to be sure that the tool is what one is looking for. The lite one 
> will only be 65 US dollars and will allow the creation and unlimited 
> distribution of freeware, non-commercial games.
> 
> Kind regards,
> 
> Philip Bennefall
> ----- Original Message ----- 
> From: "Kevin Weispfennig" <kevin.weispfen...@gmx.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, April 09, 2010 11:15 AM
> Subject: Re: [Audyssey] news Request
> 
> 
> > Hi,
> >
> > Yes, indeed. I didn't say that is is, over priced, I only said that I 
> > don't
> > have enough money, and personally I fully agree with the $800 Price,
> > because if you looked down the list that thom gave us... OH my! 20
> > Thousand dollars for the Playstation SDK! But then again the big big
> > companies like Rockstar games, or Midway, they can afford it because 
they
> > make loats and loats of more money than they had to pay. We audio games
> > developers are mostly 1-programmer-companies, which makes that even
> > harder. And I think, but this is my personal opinion, that $800 is a
> > really good price for a game creation toolkit, even sound encryption,
> > which if phillip makes it like in q9, won't be as easy to hack. Also,
> > sapi support... Well, in C++ or even in VB6 you have to creat com
> > objects. But right out of the box, wichout even having to initialize...
> > Also, let's think for a second how long he programs or sits in front of
> > his Computer, to make something FOR US. I mean that is just... Well,
> > yeah. It is awesome. And i bed it is not that easy, because if the code
> > gets bigger and bigger and you need to change stuff around it is, quiet
> > hard to find what you are looking for sometimes. I mean if you over
> > comment then it is not that hard, but it takes far more time. With that
> > all in Mind I will send this mail.
> >
> > ----- Original Message -----
> > From: "Philip Bennefall" <phi...@blastbay.com>
> > To: "Gamers Discussion list" <gamers@audyssey.org>
> > Date: Fri, 9 Apr 2010 01:52:05 +0200
> > Subject: Re: [Audyssey] news Request
> >
> >> Hi Thomas,
> >>
> >> Thank you for this long and thorough explanation. I get this question 
all
> >> the time, as a matter of fact. What one is paying for is not the
> > scripting,
> >> because as Tom says there are already plenty of scripting engines out
> > there.
> >> The scripting is merely one of many parts forming the chain that makes
> > it,
> >> in my humble opinion, at least 10 times easier to develop an audio game
> > than
> >> it would in C++. The statement that if one can learn BGT one can 
directly
> >> learn C++ as well is not true. The syntax, sure, but a language is so
> > much
> >> more than its syntax. C++ itself has none of the advantages that BGT
> > offers,
> >> and if you need to acquire these you'll be talking an even higher price
> > tag
> >> and with more work on the part of the programmer as well. And for those
> > who
> >> want to make free games, the lite version is considerably cheaper.
> >>
> >> Kind regards,
> >>
> >> Philip Bennefall
> >> ----- Original Message ----- 
> >> From: "Thomas Ward" <thomasward1...@gmail.com>
> >> To: "Gamers Discussion list" <gamers@audyssey.org>
> >> Sent: Thursday, April 08, 2010 11:37 PM
> >> Subject: Re: [Audyssey] news Request
> >>
> >>
> >> > Hello Tom,
> >> > Actually, $800 is a pretty fair price for a tool like BGT Pro. I 
think
> >> > your opinion that it is over priced is do to the fact you haven't had
> >> > any experience as a professional software developer. I can tell you
> >> > for a fact that similar tools in the programming market would cost 
far
> >> > more in comparison.  Especially, if you begin adding up the cost for
> >> > various software products. Here is some things to look at.
> >> >
> >> >
> >> > FMOD Ex (Shareware License) $100.00
> >> > FMOD Ex (Casual License) $3,000.00
> >> > FMOD Ex (Commercial License) $6,000.00
> >> > Play Station SDK $20,000.00
> >> > Visual Studio Standard $299.00
> >> > Visual Studio Professional (without MSDN) $569
> >> > Visual Studio Professional (with MSDN) $1,299.00
> >> > Visual Studio Premium (with MSDN) $2,499.00
> >> >
> >> > Just that alone can run you into thousands of dollars, and we haven't
> >> > even began talking about sounds, music, and voice acting yet. Plus 
the
> >> > fact BGT is or will be a fully qualified game engine complete with
> >> > scripting,  sound encryption, Sapi support, etc out of the box. If 
you
> >> > use Visual Studio and say FMOD Ex you are going to pay more and still
> >> > have to write a bunch of that stuff from scratch anyway. Plus if you
> >> > want to support a special game console like Play Station Sony charges
> >> > a wopping $20,000 to license their tools and libraries. So $800 isn't
> >> > a bad price realistically speaking.
> >> > If you are comercially selling your games you will earn back that 
$800
> >> > pretty quickly.  MOTA grosed more than that during preordering, and
> >> > I'm sure the final release will even earn more.
> >> >
> >> > On 4/8/10, lirin <seal11...@gmail.com> wrote:
> >> >> BTW, how many will be cost BGT? i don't know it is true  or not, but
> >> >> i've hear something about 800$.
> >> >>
> >> >> When i am thinkinh about this price, i am trying to get a question 
for
> >> >> my ansfer.
> >> >>
> >> >> Firstly, 800$ is a dramatically price from a nightmare, i mean pro
> >> >> version of BGT.
> >> >>
> >> >> Why we must paying for something like that? Okay, we can only paying
> > for
> >> >> a examples, but for nothing more.
> >> >>
> >> >> If i can learn BGT, i can learn a C++ language too, so,  where is a
> >> >> target to get it?
> >> >>
> >> >> Sorry for of topic anyway.
> >> >>
> >> >> On the marked we have tools like that, maybe not for games, but we
> > have,
> >> >> autohotkey, autoit, etc etc, and we have it for free.
> >> >>
> >> >>
> >> >> Maybe i am not a programmer, and don't know it very well, but for me
> >> >> it's something from hell, with full of respect.
> >> >>
> >> >>
> >> >> Tom
> >> >>
> >> >> ---
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