Then maybe with Vb6. Jim, does graphics work on Vb6?
My audio games for the blind group.
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Klango username.
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----- Original Message ----- From: "Kevin Weispfennig" <kevin.weispfen...@gmx.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, April 09, 2010 10:54 AM
Subject: Re: [Audyssey] news Request


Well, doing graphics with autoit. Neh! It will fail bad bad badly!

----- Original Message -----
From: Muhammed Deniz <muhamme...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Date: Fri, 9 Apr 2010 10:37:57 +0100
Subject: Re: [Audyssey] news Request

Really, i'm planning to right my city attack game in auto it or Bgt. But
you
see the thing with Bgt is that it could right more complex stuff and
other
tidbits. Now when I create this City attack game and give it out to the
public, I don't want to here make this a demo as its gonna be a test and
the
actual city attack game would come out. But still, i'm not sure if I
shall
do it. The only problem is that I need good sounds and the like. Though
one
thing that I don't like about the bgt is that their no graphics, which
means
that sited people won'te play this game. Ok, maybe Ann walker and Jason
Allen would play it, but i'm discussing the ones on the gamefax foroms.
So
if I do this, maybe after that for the graphics i'll port it to auto it
and
do out the graphics. Maybe my sister would do the drawings.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want
to
joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, April 09, 2010 3:45 AM
Subject: Re: [Audyssey] news Request


> Hi,
> Definitely. I think people completely forget the fact BGT has a lot of
> the hard work done. If a developer has to write something like PB
> Streamway, for example, that's going to take time.  DirectSound 8 is
> ok, but it has none of the features of Streamway like the support for
> compressed file types, sound encryption, and doesn't even have a way
> to load PCm wav files without you creating a wrapper class for that
> purpose. So right there the audio support in BGT is first rate, and
> better than DirectSound by itself.
> Another thing that most new BGT users probably don't understand is how
> much easier using it is compared to using C/C++ directly. For one
> thing you don't have to mess with pointers which are always something
> of a pain. Every pointer you asign you have to remember somewhere in
> your program to release/destroy it to free up that block of memory.
> Most people hear probably have no idea whatI'm talking about, but the
> lack of having to deal with pointers is a very good thing for new
> programmers.
> Also BGT seams to handle strings without worrying about unicode vs
> ascii code. that's a good thing, because a C++ application written for
> Windows generally gets pretty picky about string types. To pas an
> unicode string to a string constant you have to do something like
> LPWSTR strText = L"Hello world!";
> which cconverts the words "Hello world" to unicode and stores it in
> the string constant strText. We don't have to worry too much about
> that in BGT which makes it much less confusing.
> Bottom line, some of these people really have no idea what they are
> talking about here. BGT is simple and easy to use which is worth its
> wait in gold right there. The builtin features and simplicity of the
> scripting language makes it a great tool to use for game development
> if you don't have the years of experience as a software developer that
> someone like me has.
> Then, as I pointed out before professional tools cost money. Visual
> Studio itself isn't cheep.  Oh, there is the Express version, which is
> free, but it is also a very stripped down version lacking most of the
> features and tools you get with  Visual Studio Pro. One of these
> additional tools you don't get with Express is Microsoft Advance Setup
> Installer which is really the best installation system for Windows.
> There is Dotfuscator which helps a developer protect his/her .NET
> applications from reverse engineering. On and on we can go. So if you
> want to develope a game right and have all the pro tools you are going
> to pay some serious big bucks for the tools, and still have to write
> your own game engine from scratch. It isn't worth it for someone who
> doesn't have that stuff to begin with.
>
> Cheers!
>
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