Hi Dark, No offense taken. Actually, several have asked that question and it does require a reasonable response. So here it is. First, you are right in saying I fiddled around too much with MOTA in the beginning. I did a lot of experimentation with this or that, and it really waisted a lot of time and energy etc. I really shouldn't have looked at cross-platform APIs etc until I had the project finished and could technically spend it on my own time. For that I should apologise. Second, is the basics finished? No, because I've only done a partial rewrite of the Genesis Engine itself so far. There are certainly things I still need to add such as joystick support, would like to include mouse support, and keyboard input has to be fixed as is quite apparent from the various bug reports. One thing that does need some work done is the sound core. Initially when I ported Genesis to C++ I was planning on a cross-platform design. Therefore I included the FMOD Ex Audio API in my engine for processing and playing sound effects. However, as that will cost me around $3,000.00 to license for the engine I'm going to be dropping FMOD support soon and switch over to something like XAudio2 or maybe Philip's PB Streamway for sound. Considering I can save myself nearly $3,000.00 by switching I think you and everyone can understand why that is a necessary upgrade. However, once those things are addressed I can safely say the basic engine is complete, and no I won't be changing my mind and doing something else. I've just spent nearly four months of my life rewriting everything practically from scratch, debugging it, testing it, to get what you have in your hands now. You couldn't pay me enough money in the world to go through that misery again. Plus I'm very eager to get MOTA finished, and sell it. So in a nutshell we are on a fast track to a 1.0 release sometime this year. Finally, in your message you kept mentioning a one level demo. You might want to check beta 11 again. It has two, repete, two game levels. Beta 10 did as well, and as soon as I fix the bugs reported on list tonight, upgrade the sound core, etc the only thing left to do is add the registration system and all the other game levels. Oh, and I have someone who is helping me with the voice overs and cutscenes with the game. So we are well on our way this time to getting the game done. I know that might seam hard to believe after all the other stops and starts, but it is none-the-less true.
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