Hi,
The only thing I don't like is saying out of amo every time you try to use a
gun with no amo in it.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, May 09, 2010 8:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

Yeah. There's time for that in the sequels if you chose to do them that way.
He who is valiant and pure of spirit may find the holy grail in the castle 
of aaaaggh.
----- Original Message ----- 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Lori Duncan" <lori_dunca...@hotmail.com>; "Gamers Discussion list" 
<gamers@audyssey.org>
Sent: Sunday, May 09, 2010 12:52 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released


> Hi Lori,
> Well, two reasons.
> First, the game was only designed for one enemy per room. I could add
> two enemies to each room, but that would greatly increase the
> difficulty of the game.  There are some who say the game is too hard
> already.
> Second, for an enemy to attack another accidently or otherwise would
> require a major rewrite of the enemy A.I. for the game. At this late
> date I consider that area of the game closed to future development.
> We're focusing on getting new levels added, game registration, etc. We
> really can't afford to spend any more time on taking suggestions like
> this at the current time.
> Finally, while such a stunt might work with some enemies it probably
> wouldn't for all of them.  As someone else mentioned centaurs are
> highly inteligent and aren't likely to fall for such a stunt. dull
> witted skeletons and zombies might however.
>
> HTH
>
> On 5/8/10, Lori Duncan <lori_dunca...@hotmail.com> wrote:
>> Hi Tom, why don't you put enimies from infront and from behinde, that way

>> if
>> Angela ducks or jumps out the way they'll hit each other!
>
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